Oblivion
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Created by

Biulding3015 and llde

Uploaded by

llde

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About this mod

Ths mod fixes numerous bugs of the original mod by dragon captions.

Requirements
Permissions and credits
Changelogs
Name: (DC) A Saints Tale - Legend of San Kor
Version: 3.01
Date: 16/11/2014
Category: Quests and Adventures
Major Authors: Biulding3015, Librapoet, and DarkReaper, llde
Requirements: A Saints Tale Master version 3.0, A Saint Tale The Legend of San Kor v2(THE 2.1 update is NOT needed)
Original mod page(for requirements): http://www.nexusmods.com/oblivion/mods/24051/?

Warning: It may or may not require Shivering Island expansion. It shouldn't, but remeber that I have it so I cannot test without. If you don't have it and you are experiencing some issues conact me.

To the orignal modders: If you for whatever reason don't want these fixes release simply tell me and I wil delete the file. I made all the possbile attempt to contact you.

Description: This mod attempts to fix the many bugs that affected A Saint Tale: The Legend of San Kor questmod. It will require the original files becouse this mod is only an .esp replacement. This mod also implement some quest that were not present in the 2.1 original version. Foir mod screenshot watch the original page.

For the original description refers to the original mod page: http://www.nexusmods.com/oblivion/mods/24051/?

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. After having installed the original mod, overwite the (DC)The Legend of San Kor.esp with my file inside Oblivion\Data.
4. Activate the file trought your mod manager or Oblivion launcher.
5. Run BOSS(Better Oblivion Sorting Software) or LOOT.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Incompatibility
===============
1) anything that horribly edits the north shore and a bit above of the Lake Canulus area... there is a cavern and a house added to
the hills outside of it. Lake Canulus village and Tantrivalya does not conflict with this.
2) This mod uses a small pond, with a water fall... (conflicts with the ul in the area...)
3) It also adds another cell to the first edition in the Imperial City... this only adds a single door
to it, but this could conflict especially if the vanilla cell is replaced by a mod...(The conflict can be expecially if offending mod edits the basement of first edition)

Credits, Permisisons and Changelogs will be posted in their appropriate tab/page.
For the bug fixed go to the changelog page.

Bugs still not fixed(minor):
Luna from The Glory of Eagle pass is not deactivated at the start of  crossroads.(it will need obse or a modified "the power of the north.esp" file
Crossroad start immidiatly after the conclusion of the first chapter.
Saint statues use the meshes of vanilla statues.
Some pieces of wall are missing from Ruins of san bol prisons
Duplicate Npcs in San Kor(stuttering for AI overload)(should be a bit better with the last minor update)
After having selected a product you cannot cancel the production
Old passageway and Dwemer trasportation network are incompleted and useless.