Oblivion

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AltDunmer

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AltDunmer

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About this mod

Tired of selling one item by another to increase the mercantile skill?
With this mod you don't have to do that. The whole amount of items you sell will be registered and correctly awarded.

Requirements
Permissions and credits
This mod requires OBSE!

Update V1.1: Bugfix
There was a little problem with the bonus points on personality if the skill is raised.
By bypassing the normal skill increase there would be no bonus on personality in the level up menu.
This is now fixed due some minor script changes.
By using "AdvancePCSkill" there is no need for selfmade messages since the game is behaving in the same way like a normal skill increase was done.
However this command also clears all skill experience so the already gained experience is saved into a variable and given back after the increase.
Now everything should fit a normal skill increase except the correct awarding of multiple sold items.
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Let's start with the obvious:
The mercantile system in Oblivion is broken. You shouldn't have to sell every single item you have even if you got hundreds of one.
Normally if you sell many items at once it only counts as one transaction.

However this mod adds a new script which counts the quantity of the last transaction and adds the skill experience for all items minus the one experience point which was already given by the whole transaction itself.
Since the "SkillUseIncrement" value is used for the skill experience increasement this mod should also be compatible with other mods that change the skill system.

Unfortunately by increasing the experience of the mercantile skill the game doesn't recognize if a special skill level is reached.
But the script also contains methods to work around that misery.
So if the player reaches a skill level of 25, 50, 75 or 100 he will still see the regular messages.

There are already a bunch of mods which alter the way how the mercantile skill can be leveled.
I looked at the code of this mod for example.
But I wanted that the quantity and the normal amount of skill increase are used and not the amount of gold.
So I and a comrade worked on this script for Nehrim and I also decided to make a mod for Oblivion.

If you don't want to sell every single item anymore for raising your mercantile skill enjoy this mod.