OBLIVION
Enhanced Grass by Alenet
Oblivion » Visuals and Graphics
Added: 30/08/2014 - 07:12PM
Updated: 06/09/2014 - 03:34PM

111 Endorsements

1.1 Latest version

1,018 Unique D/Ls

1,360 Total D/Ls

10,562 Total Views

Uploaded by Alenet

Description

Last updated at 15:34, 6 Sep 2014 Uploaded at 19:12, 30 Aug 2014

REQUIREMENTS
The OBSE plugin. A big thank to the OBSE Team for the great work made.

DESCRIPTION
The plugin removes the distance grass limit.
Oblivion grass limitation:
- the grass distance is CAPPED to the 3x3 cell and you cannot raise it
- the fGrassEndDistance in the ini file is 8000: just a little bit of 2 cells (the player cell + 1 cell around)
- the max possibile value fGrassEndDistance is 8192 and even if you raise that value, the grass is not rendered over the 3x3 grid
- raising the uGridToLoad (7 or 9) doesn't help because the limit is fixed

Enhanced Grass performs a new grass engine. Now the grass is rendered up to the entire normal LOD (the uGridsToLoad).

One cell is 4096 units so you can set the fGrassEndDistance up to (MAX values):
- uGridsToLoad at 5 > fGrassEndDistance = 12288
- uGridsToLoad at 7 > fGrassEndDistance = 16384
- uGridsToLoad at 9 > fGrassEndDistance = 20480

RECOMMENDED PARAMETERS FOR GRID AT 5 (the best)
fGrassEndDistance=12200.0000
fGrassStartFadeDistance=11000.0000

RECOMMENDED PARAMETERS FOR GRID AT 7 (good)
fGrassEndDistance=16000.0000
fGrassStartFadeDistance=14000.0000

RECOMMENDED PARAMETERS FOR GRID AT 9 (heavy)
fGrassEndDistance=14000.0000
fGrassStartFadeDistance=12500.0000

COMPATIBILITY
This mod doesn't change the grass so there is no conflict with mods that change the grass or appearance.

THANKS
A special thank to my co-worker Nunzio Modesto.

HISTORY
v 1.1
- Fixed CTDs

v 1.0
- Initial release