Oblivion

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Kearsage

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Kearsage

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PATCH TO VERSION 2.2 AVAILABLE Defensive Staves v2.0 by Kearsage -- Features -- This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in the same fashion as a Shield. Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony Staff is roughly equal to an Ebony Shield.

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Mirrors
PATCH TO VERSION 2.2 AVAILABLE

Defensive Staves v2.0 by Kearsage

-- Features --
This mod adds 14 new staff models to Oblivion that can be used in the off-hand and function in the same fashion as a Shield.

Each staff is roughly equivilant in value to the shields in the game. For example, the Ebony Staff is roughly equal to an Ebony Shield.

Metal staves are generally heavy armour, wooden staves are generally light armour (with a couple of exceptions, for variety)

All staves sold by vendors are unenchanted, and may be enchanted in the same way as any other shield in the game.

In addition, there are Illumination versions of each staff for sale. I like to think of these as illumination upgrades, that allow each staff to light up the area when your weapons are sheathed. In game mechanics terms, they operate exactly like torches, and need to be equipped in the "misc" section of your inventory in order to work.

-- What this mod does --
There are three esp files included in the mod:

Defensive_staves_Basic.esp:
- Rindir's Staffs in the Market District sells all defensive staves
- The Mystic Emporium in the Market District sells all illumination staves

Defensive_staves_Immersive.esp
- All staves were assigned their own level list. Rindir's Staffs in the Market District sells all of the low and mid-level staves, getting more inventory in as you level up. A new NPC, Aksel the Battlemage, sells ALL staves from inside the Practice Room at the Arcane University and again, his inventory is based on the player's level.
- All illumination staves are sold at the Mystic Emporium, and are not restricted by the player's level.
- 5 very powerful artifact staves were placed around the world. One is a reward when you become Arch Mage (check a new chest in his quarters), some are wielded by new challenging NPCs, and some are relatively easy to get to you are lucky enough to come across them.

Defensive_staves_Chest_Optional.esp
- An optional mod, compatible with either of the other two esps. This mod scatters leveled staves throughout chests in Cyrodiil.

-- Installation --
1. Unzip all files/folders into your Oblivion/Data directory, if asked to overwrite, select "Yes to all"
2. Activate either "Defensive_staves_Basic.esp" OR "Defensive_staves_Immersive.esp" mod in your data files. DO NOT ACTIVATE BOTH.
3. Activate the optional file "Defensive_staves_Chest_Optional.esp"
3. Enjoy!

-- Upgrading --
This versions contains all new textures and models for staves, and does not use any of the models from version 1.1. It was designed to replace v1.1, however it is entirely compatible with version 1.1, so if you want to activate both to get all the staves from 1.1 and 2.0, you may.

-- Uninstallation --
Delete the following folders, and the Defensive_staves_Basic/Immersive/Chest_Optional.esp:
Oblivion/Data/Textures/Armor/DefensiveStaves
Oblivion/Date/Textures/menus/icons/armor/defensivestaves
Oblivion/Data/Meshes/Armor/DefensiveStaves

-- Version History --
2.0 - Removed the old meshes from v1.1, and added 14 new staff models and custom textures all made by yours truly. Added Basic and Immersive versions. Added optional Chest version.
1.1 - Added Heavy Armour staves, labelled "Heavy Defenders" as an alternate choice. Special staves are also now varied as to either Heavy or Light armour. When unzipped, files should go to the correct directory, and all textures should be appearing now.
1.0 - Inital release

-- Compatability --
I added all items to unique chests for each vendor, so in theory there shouldn't be any compatability issues with other mods that change that vendor's inventory. You may see some "cell" conflicts in a conflict detector. These just show that I have added things to the same cell as another mod, and most likely will not cause an error. In addition, Defensive_staves_Chest_Optional.esp will conflict with any mod that alters Chest loot drops, but should be compatible with mods that only alter creature loot drops (although you will still get conflicts on the conflict report, simply load Chest_optional later in the load order)

-- Credits --
Many thanks to Jannix Quinn's Staves, Spears and Polearm's mod, and Evanta's Dual Wielding mod. Both of these were the inspiration for this mod.

-- Other uses --
Please feel free to make changes to this mod, or add it to your own mod as you like. However, all I ask is that you give me credit. Thanks!