Oblivion
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THEMAS

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THEMAS

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About this mod

Makes jumping more heavily tied to acrobatics.

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I am not working on this mod and it is no longer supported. Instead, go here: http://www.nexusmods.com/oblivion/mods/45775/

 ~ REQUIRES OBSE ~

Welp, I finally figured out how to use the friggn' Construction Set Extender. And welcome to my first mod. Basically, it makes jumping a lot more in line with your Acrobatics by throwing out the old formula completely. Instead, it relies on velocity and sets it linear to your skill. Jumps at low acrobatics are pathetic, but higher skill levels let you leap even buildings! Falling is changed too, at lower skill levels falling much more than your own height will hurt, but not much. A quadratic formula is used to determine damage from falling, but higher skill levels increase how hard you need to fall in order to sustain damage as well as reduce it overall. You can even get hurt if you fall into water hard enough, but it will still save a good bit of health.

Version 0.9.2 changes
 - Bugfix: Fall damage is no longer permanent...ouch, sorry. Probably fixed the Never Die bug in the process, but not quite sure yet...

Version 0.9.1 changes
 - Vertical velocity updates to emulate wind resistance
 - Makes acrobatics more important when taking fall damage
 - Reduced fall damage
 - Added an option on start up for encumbrance to penalize jumping & falling; note, this is EVERYTHING you're carrying, not just armor
 - Increased hitshader strength slightly

COMPATIBILITY
 - Elz Realistic Gravity: has some issues, if both are installed neither will work fully as intended but still functional at its core.
 - Never Die: (might be fixed) For some reason you will keep dying again and again. I don't know how to fix this as the mod only applies damage once, so either don't use the two together or don't die from fall damage.

BUGS
 - Sometimes you don't jump as high as you should
 - Sometimes you don't take fall damage

POSSIBLE STUFF TO DO IN FUTURE VERSIONS
 - Make Master Acrobatics perk where fall damage is never taken
 - Maybe make more perks
 - Make NPCs take fall damage too, as of now, it uses the vanilla formula