OBLIVION
Nagaia Molag - Sutch Village Patch by mhahn123
Oblivion » Patches
Added: 05/08/2014 - 07:47AM
Updated: 22/12/2014 - 09:20PM

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Uploaded by mhahn123

Description

Last updated at 21:20, 22 Dec 2014 Uploaded at 7:47, 5 Aug 2014

A small patch file, made by request, to repair conflicts when using the
Nagaia Molag Mod by Craddok with Arthmoor's Sutch Village. 

Nagaia Molag places a new ayleid ruin on the hillside just above Oyster 
Bay and just below the Sutch Manor. The conflict causes large rips in the
landscape at the cell borders. This little patch sews everything up and
makes the two mods play nicely together. 


Location
========

Hillside at the mouth of the Brena River, south bank.


Install
=======

1. Extract to your Oblivion Data folder either manually or using the mod manager   
    of your choice.
2. Set Load order as listed below
3. Play and enjoy


Requirements
============

Nagaia Molag
Sutch Village


Load Order
===========

Suggest using BOSS to set load order. This file is already recognized.
Specific Load Order instructions are included with the read-me file as well. 
 

Compatibility
===============

May possibly conflict with other mods and patches which edit the same game cells.
Check out the rest of my patch files, and many from other community members
at The One Stop Patch Shop.


Credits
=======

Bethesda     - for Oblivion and the CS
LHammonds        - for the readme generator this file was based on
Tes4Edit     - for cleaning the inevitible dirt which finds it's way into all mods
Craddok     - for Nagaia Molag
Arthmoor     - for Sutch Village
Me     - for making these patches


Legal mumbo jumbo
===============

Please do not upload these files to any other sites without my consent.