Snowy Road to Bruma-Snowdale Patch by mhahn123
Oblivion » Patches
Added: 22/07/2014 - 06:35PM
Updated: 24/07/2014 - 09:17AM

9 Endorsements

1.0 Latest version

71 Unique D/Ls

84 Total D/Ls

1,548 Total Views

Uploaded by mhahn123


Last updated at 9:17, 24 Jul 2014 Uploaded at 18:35, 22 Jul 2014

A patch file, made by request, to repair conflicts when using Snowy Road to
Bruma alonside Unique Landscapes-Snowdale. Snowy Road to Bruma uses a custom
snow texture with footprints to give the illusion of people walking on the
roads and trails in Northern Cyrodiil. UL snowdale overwrites most of these
textures. Changing load order was not a fix either because there were also
rips at some cell borders.

This patch replaces all of the missing textures and fixes some areas which
were not quite finished properly in Snowy Road to Bruma. Such as the area
near Temple of the Ancestor Moths.


Covers roads and trails over a very wide area. Starting from Bruma outskirts
north to Cloud Ruler Temple. Then east from Bruma to Frostcrag area and
continuing all the way to Temple of the Ancestor Moths.


1. Extract to your Oblivion Data folder either manually or using the mod manager
of your choice.
2. Set Load order as listed below
3. Play and enjoy


Snowy Road to Bruma
Unique Landscapes-Snowdale

Load Order

SnowyRoad-Snowdale Patch.esp


Most likely will conflict with any mods situated along the Northern roads and
trails. Frostcrag Spire DLC, Frostcrag Reborn, Frostcrag Village, MTC Expanded
Villages, and Feldscar all come to mind as possible conflicts. Although I
haven't tested any of those.


Bethesda - for Oblivion and the CS
LHammonds - for the readme generator this file was based on
Tes4Edit - for cleaning the inevitible dirt which finds it's way into all mods
Drahenne - for Snowy Road to Bruma
Verganon - for Unique Landscapes Snowdale
Me - for making this patch

Legal mumbo jumbo

Please do not upload this file to any other sites without my consent.