Last updated at 18:04, 10 Feb 2017 Uploaded at 18:06, 5 Jul 2014
Ducks and Swans for Cyrodiil V 1.0
This mod adds ducks and swans at lakes and ponds in Cyrodiil.
Models and textures were made by Kaizit (username Stesha on the Nexus)
You can find the original resources here:
A big thank-you goes to Kaizit/Stesha for giving me permission to use and modify her files for this mod.
Please give Kudos to her: http://www.nexusmods.com/oblivion/users/733625/?
These ducks and swans are not creatures, they are animated statics that move on a given path, like the butterflies. So of course they show no behaviour like attack, fly, eat or the like. The only purpose is
to add to the atmosphere.
You can catch and loot the ducks and swans, they will respawn after the usual respawn time, provided you don't visit that area again in the meantime.
The ducks yield duck breast as an ingredient. The swans yield swan feathers as an ingredient.Duck moms with ducklings (= duck families) are protected by Kynareth, you cannot catch them.
Each family has in addition a separate duckling swimming around. You can catch the separate ducklings but you will get no loot from them. Who wants to kill a cute little duckling anyway?
The other ducks hide somewhere in the grass at nighttime, don't look for them, you won't find them.
There is a duck's nest on solid ground near each duck family where you can collect a duck's egg during daytime. At nighttime you will find the duck mom with her ducklings sleeping on the nest.
You will not find the ducks and swans at every wet corner in Cyrodiil. I placed them where I thought it makes sense, like shallow water and ponds, and of course not in sea water or brackish water.
I added quack sounds to the female (and mom) ducks (it is said that the female ducks in RL are more talkative). Giving sounds to all ducks might have resulted in too much noise. The swans are silent (they
are also called mute swans in RL for a reason).
But all of them - swans, ducks and ducklings - will utter a shout when you catch them.
Of course there are lots of cells touched by this mod, but as this concerns mainly water surfaces, this should not be a big issue.
I strongly recommend to put this mod at the beginning of your load order and to load all your other mods after "ducks and swans".
Kaizit (=Stesha) for making the models and textures
Beolo for the help with the script and his friendship
The Niftools team for giving us Nifskope.
Bethesda for the TES games
You may not modify and/or re-upload this mod anywhere.
THIS IS NOT A MODDERS RESOURCE !
If you want to use the models and textures, please download the resource files:
and give credit to the author.