Oblivion

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Slangens

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Slangens

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About this mod

A compendium patch created to let several mods around gnoll mountain (near frostcrag) run together without landscape issues.

Requirements
Permissions and credits
Changelogs
This mod is



Description
===========
This is a Patch for using 'Orden des Drachen' (engl. Order of the dragon), Midas Magic, Gates to Aesgaard 1, Frostcrag Reborn,Frostcrag Village, Fort Akatosh Redux and Unique landscapes all at the same time, but without nasty landscape issues.
It can be merged into your Bashed Patch, if you need the slots.


Details
=======
When using Order of the Dragon with other Mods around "Jerall Mountain"(the one next to Frostcrag), there are huge landscape issues like tears, misplaced path grids, and hidden rocks, because OotD changes the landscape around its castle a lot.
But I still wanted to use it with all the crapload of mods around that place, and so I created this patch.
It mainly changes the landscape, as I've tried to move as little objects as possible.That way I also could recreate some part of the landscape near the jerall glacier which would have been lost.
Also,the pathgrids around the area have been changed so they fit nicely; Most of it are just copied records from the OotD/Snowdale patch.
Landscape LOD Files are included as well, but they probably won't fit with vanilla Tamriel perfectly.
This is my first work as a modder and patcher, so I probably have done a lot of "bad" things; But it fits my needs, and I thought somebody might like to use this,too.

The Layers correspond to a set of mods.
So, You check which mods from the requirements you use.
Then, you install ONLY the Layers you NEED. 
Also, it's important for them to be loaded in the right positions.
IF You USE UL:Snowdale, OoD, Frostcrag Reborn and Frostcrag Village, use Layers 1 and 3.
If you use the aforemented without Frostcrag Village, only use Layer 1.
If you use the aforemented without Frostcrag Reborn, use layer 1b.
If you use UL:Jerall Glacier, OoD and Gates to Aesgaard:ep.1, use Layer 2.
If you use both 1b and 2, use the 1b+2 layer.
If You use Midas Magic, use the 4a Layer.
If you use Fort akatosh Redux, use Layer 4b.

"Requirements" (depending on what you have of the req, you install the set of patches you need.)
============
1.Oblivion Patch 1.2.0.416 

2.Official Bethesda MOD(s): 
A.DLC Frostcrag Reborn

3.Player-Created MOD(s): 
A.Orden des Drachen/order of the dragon [version 2013] (http://www.planetoblivion.de/index.php?option=com_content&task=view&id=1645&Itemid=72) (english language patch here: http://www.nexusmods.com/oblivion/mods/45258/?)
B.Frostcrag reborn de-isolated [version 1.4.7](http://www.nexusmods.com/oblivion/mods/40752/)
a.Its own patch for frostcrag village
C.Frostcrag Village[version 1.0.7](http://www.nexusmods.com/oblivion/mods/37655/)
D.Midas magic spells of aurum[version 995](http://www.nexusmods.com/oblivion/mods/9562/)
E.Gates to Aesgaard I[version 1.3](http://www.nexusmods.com/oblivion/mods/13814/)
F.Unique Landscapes:Snowdale[version 1.0.5](http://www.nexusmods.com/oblivion/mods/33125/)
G.Unique Landscapes:Jerall Glacier[version 1.0.2](http://www.nexusmods.com/oblivion/mods/40731/)
H.Unique Landscapes Patches(http://www.nexusmods.com/oblivion/mods/13834/)
a.Frostcrag Reborn-Snowdale[version 1.3]
b.OotD - Snowdale[version 1.1]
c.Gates to Aesgaard-JerallGlacier[version 1.0]
d.OotD - Jerall Glacier[version 1.1]
I.Fort Akatosh Redux[version 1.4.3](http://www.nexusmods.com/oblivion/mods/21856/)


Load Order
============
Oblivion.esm
....
Orden des Drachen.esp
....
FrostcragReborn-Snowdale patch.esp
JMC - Layer 1.esp
...
GatesToAesgaardEp1-JerallGlacier patch.esp
JMC - Layer 2.esp
...
Frostcrag Village.esp
JMC - Layer 1b.esp
JMC - Layer 1b+2.esp
...
DLCFrostcrag Reborn - Frostcrag Village Patch.esp
JMC - Layer 3.esp
...
12 Fort Akatosh Redux.esp
13 JMC - Layer 4b.esp
...
14 MidasSpells.esp
15 JMC - Layer 4.esp
...
[Your Bashed Patch]

Install
=======
A: MANUAL (not rec.,if using so many mods you should use a mod manager.)

1. Copy the .esp file to (install folder)OblivionData
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

B:Mod manager(USE it. ...No,seriously...USE IT.)

1.,2.,(...)Follow the standard procedures for installation.
(Okay, I made that particularly easy for me.)

Uninstall
=========
A.Manual
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from OblivionData

B.Mod manager.
1.Untick mod.
2.delete mod.(You still got the archive,right?)
3.Profit.



Incompatibility
===============
This will only, and I stress that, ONLY work with ALL the mods in the "requirements" section installed,sorted in the right order (BOSS) and activated.

If you use other mods, there will probably be more conflicts.If so, you need another patch, or you have to live with the land seams/tears.

Apart from this, there shouldn't be any problem.

Known Issues or Bugs
====================
Some of the Pathgrids may all not be properly aligned or at the right place.
If you notice so, and you KNOW it's not caused by another mod, please tell me so I can correct it.

History
=======
2.0.0, 2014/10/09- Reworked the patch to be more modular.Now uses overriding Layers to make changes more easily.

1.1.0, 2014/7/27 - Added Requirement for Fort Akatosh to the Main patch.
-also: reduced the listed masters in the ESP to the minimum.Should be easier to merge, but still...you need to use ALL the mods.

1.0.1, 2014/7/30 - Removed unnecessary masters.

1.0.0, 2014/4/24 - Initial release.

Contact
=======
You can contact me on Nexusmods as Slangens, either via a PM or in comment section.
I don't work on mod/patch requests ATM, but I might do an exception.

Credits
=======

Thanks to Bethesda for creating Oblivion, the most awesome potatohead game ever.
Thanks to TESNexus.com for the a one-stop-shop resource for modders,players and ducks. 
Thanks to all the modders that created the patched mods.
Thanks to Vorians for creating the Snowdale/OotD Patch, where I got the patched pathgrids from.
Thanks to the OBSE team for making this game more moddable, and especially,because without OBSE, I couldn't use the CSE.
Thanks to shadeMe for the brilliance of the CSE, which is the (un-)official salvation for all problems with the CS.
Thanks to ElminsterAU,Zilan and Sharlikran for creating TES[4/5]Edit.
Thanks to The Tes4Gecko team for...Tes4Gecko.
Thanks to LHammonds for the Readme Generator.
Thanks to Arceus for creating us all.
And many,many sarcastic thanks to JAMES CAMERON THAT THERE IS NO FREE SCOTLAND NOW.


Tools Used
==========
7-Zip - http://www.nexusmods.com/oblivion/mods/15579
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536
Tes4Gecko - http://www.nexusmods.com/oblivion/mods/8665/
TES Construction Set - http://www.nexusmods.com/oblivion/mods/11367/
Construction Set Extender - http://www.nexusmods.com/oblivion/mods/36370/
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://www.nexusmods.com/oblivion/mods/22368/

Licensing/Legal
===============
You are free to edit this mod for your own, but not to redistribute it in its original form.
If you edit it/use parts of it and want to upload it,please:
1.give me credit for "the original mod".
2.upload it on Nexusmods.
3.Tell me. I would like to know if my work is of use to someone.