Settlements Of Cyrodiil-Legion Outposts by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 14/04/2014 - 11:06PM
Updated: 20/10/2014 - 06:51PM

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Last updated at 18:51, 20 Oct 2014 Uploaded at 23:06, 14 Apr 2014

Settlements of Cyrodiil - Legion Outposts

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


This is a merged version of Fort Nova Varos and Fort Novi Sad. It adds two fully functioning Legion
outposts on the far southern banks of the Niben. Just south of Leyawiin where the Niben meets Topal
Bay. Fort Nova Varos sits on the Western shoreline while it's sister outpost Fort Novi Sad sits on
the eastern shoreline.

Both of these outposts are updated versions of Poolacemail's original forts. They have been fully
relocated and given extensive makeovers. Additional resources have been added to flesh them out a
little more. The architecture is a unique combination of Leyawiin wood and lower class farmhouse.
The soldiers have full ai packages and can be seen performing various tasks throughout the day,
such as walking patrol and working in the fields. They wear custom armor which is meant to be a
regional, Leyawiin version of Legion Armor. They raise several types of crops, tend some chickens,
and have a pen of captured mud crabs.

There are Inns with rentable rooms in each which have non-respawning chests, and the Innkeepers sell
the crops which are raised. The Blacksmiths sell weapons and armors, will repair items, and are
journeyman level trainers for armorer. There are small dock areas in each with a rowboat which will
ferry you from one side of the river to the other. If you are a member of the Fighter's Guild there
is a tent with free bedroll near the docks in one outpost.

My focus has been to give the appearance of working Legion outposts that live off of what they
produce, and protect the Southern Cyrodiil borders.


The trails leading to the outposts can be found on the main road just outside the Leyawiin east gate
for Novi Sad, and just outside Greyland for Nova Varos. I have added in road signs to aid in finding
your way.


I tried to design this to work without mod conflicts. However since release I have discovered that
all my planning and research was for naught. This ended up being one of those mod hot spot locations
so several patches are now available. So far there are patches available for Better Cities, Open
Cities Reborn, Cyrodiil Rebuild, Fort Akatosh Redux, Kragenir's Death Quest, MTC Thieves Grotto, and
Elsweyr_Leyawiin_Topal Bay Walkabout.

There are also two combo patches available. One for for Kragenirs and Better Cities combined, the
other for Kragenirs and Thieves Grotto combined. Compatibility for Guards of Cyrodiil Redux was
achieved through internal edits without the the need for a patch file.


Settlements of Cyrodiil Resource Pack v1.3


1. Extract the file to a temporary location such as desktop

2. Place the .esp into your Oblivion Data directory either manually or
    using the mod manager of your choice.

3. Set load order...should work fine in the same general position as other village mods.

4. Load order instructions for patch files are included with the individual downloads.


Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
Poolacemail - for the original Forts and for allowing me to revive them
Tes4Edit - for cleaning the inevitible dirt which finds it's way into all mods
Me - for putting this mod together

Additional credits for resources used can be found in the resource pack required to run this plugin.


Please do not upload this file to any other sites without my express consent. You must contact me first
before using any resources.