OBLIVION
Pirate Ship by Riley Marks
Oblivion » Abodes - Player homes
Added: 14/04/2014 - 09:18PM
Updated: 15/04/2014 - 08:16PM

20 Endorsements

1.0 Latest version

271 Unique D/Ls

284 Total D/Ls

5,682 Total Views

Uploaded by rileymarks

Description

Last updated at 20:16, 15 Apr 2014 Uploaded at 21:18, 14 Apr 2014

Background
==========
This mod originally started out as a small piece of a much larger mod that I decided to release as a standalone mod. I created this home basically for my own self and I'm only releasing it in case anyone else would like to use it. That means that this house was created with my playstyle and preferences, which may not be suitable for most players.

Location
=========
The ship is called The Caldonia, and it comes with its own stable/workshop building, both located south of Culotte. The locations are shown by two map markers that you can fast travel to as soon as you load the game. The Caldonia Ship marker places you on the ship itself, the Caldonia Stable marker places you inside the stable. If you are traveling via a horse I would suggest using the stable marker. Then you can easily dismount the horse, open the gate, and close the gate behind you without worrying about trying to lead your horse into the stable (thanks goes to Korana for this suggestion).

Disclaimer (You have been warned!)
=================================
1. I do not use companions so please do not ask me to make this companion friendly. There is pathing throughout the house, but that's as far as I went for making it compatible with companions (mainly did this in case I wanted to add a pet later on.)

2. I do not use any other mods other than Midas Magic and Unique Landscapes Compilation OMOD so I have not tested this mod with anything else. There are too many mods out there that change so many things that it is almost impossible to make a mod compatible with them all. And since I don't use them I see no point in spending my time trying to do so.

3. I'm a modder, if I want something to be on display I just put it on display via the CS, so although this mod has free storage you will not find any display cases or empty bookshelves for you to clutter.

4. I like convenience, and being able to do all the things I need to do all in one stop is fun for me. So if you feel that being able to summon a private merchant, fixing your own armor with unlimited hammers, eliminating diseases and other ailments, creating custom spells, mixing potions, and creating enchantments is just what you like, then come on in! If it sounds a bit overpowering or too convenient for your style, this may not be what you're looking for.

5. There are containers that respawn food, ingredients, potions, soul gems, lockpicks, gold, scrolls, weapons, and armor. Some of the respawning containers contain custom made levelled loot so you won't always get the exact same thing every time.

6. Everything in this mod has been altered by me to be static, to keep painstakingly-placed objects from being destroyed by some invisible hand the minute the door is opened. Everything will stay in its place.

7. And last but important to note: the mod is not in OMOD or Wrye Bash format; I will be neither providing nor supporting those formats for this mod, so please don't ask. In other words, if you know how to do this yourself for your own game, go ahead, but don't come to me for help.


Features (skip if you don't like spoilers)
========
Enchanting Anvil and Hammer - easily repair your weapons (located in the forge).

Summoned Merchant - summon your very own private merchant. He will buy anything regardless of whether you stole it or not. Click on the beating heart in the lab to summon him. Click on the heart again to dismiss him.

Spellmaking Ball - used to create custom spells (located in the laboratory).

Enchanting Crystal - used to enchant items (located in the laboratory).

Alchemy Equipment - used to create potions (located in the laboratory)

Hot Bath - casts Altar of the Nine spell to wash away diseases, poisons, and other ailments (located in the bathroom).

Washstand - casts a small spell to enhance personality for a limited time.

Private Horse - Hennessey can be your own private steed. He has all the same stats as Shadowmere, with the exception of 10 more attack points and 50 more health points. There's room in the stable for a second horse, too, if you prefer to bring your own.

Enchanted Apple - find this apple on the crates in front of the forge and eat it. It will add a Summon Steed spell that allows you call Hennessy (and only Hennessy) to your location. You have to have mounted the horse once for it to take effect.


Containers
==========
There are of course safe containers that will not respawn located throughout the ship and in the forge. These containers all contain the prefix "My" for easy identification. For example...My Drawers, My Wardrobe, My Storage Crate are all safe containers and will not respawn. Not the most imaginative names I admit, but at least it should make it easy to keep track of what containers you can store your belongings in.

All other containers will respawn.


Bugs/Issues
===========
None that I have found.

Conflicts
=========

* This mod will of course conflict with any mod that makes any changes to the landscape or location where the ship resides.

* As with any mod you should always make a copy of your saved game just in case there are any conflicts.

* This mod contains no quests (the ship is yours free and clear) and only the simplest of scripts, but mods can have a way of causing trouble in the most remote fashion so I'm telling you to use this mod at your own risk. I will not be held responsible if it screws up your saved game or blows up your computer.

* This mod has been cleaned with TES4Gecko so there shouldn't be any dirty references.


Manual Installation
===================

1. EITHER: Extract the files to a temporary location and then copy all the files to your OblivionData folder,
OR: Extract the files directly into your OblivionData folder;

2. Activate the Pirate Ship.esp


Uninstallation
==============
1. Delete the RM folder in the DataMeshes and Textures folders.
2. Delete the RM folder in DataTexturesMenusIcons folder.
3. Delete RM folder in DataSoundFX folder
4. Delete all Clydesdale meshes in DataCreaturesHorse folder.
5. Delete the Pirate Ship.esp in the OblivionData folder.

Contact
=======
You can find me on TESNexus.com under RileyMarks

Credits
=======
This list is all the people whose wonderful work contributed to this mod. The list would be too long if I listed each item that was either used or modified so I simply listed the author and the original mod and strongly urge urge you to download the original, if that's what you're looking for.
If you have any questions about these feel free to ask.

For modder's resources that were simply a retexture or a slight modification I have listed the original mod and what was altered.

As a side note....none of the original textures in any resource have been modified. If I needed something I might mix and match several textures together or simply make my own version.


Alex2Avs - Modern House (original checkerboard mesh and texture modified by me)
Andysaurus - Public School (sink mesh retextured by me, specimen case mesh altered by me)
Antistar - Antistar Bathtub Resource (tub mesh tweaked by me for decorative purposes)
Argoniano, Zimnel and Kalikut - Tablecloths (table mesh retextured by me)
Auryga - Auryga's Akavir Fuyohin Isle Resources (meshes retextured by me)
Barabus, Conversion by Xiamara -- Cooking Range/Oven (retextured by me)
Cobl - Cobl Team (various meshes and textures)
Css0101 - Ancient Elven Furniture (meshes retextured by me)
Daleth - Daleth's Book Jackets, Ingredient Storage Shelves (original jar meshes)
David Whitefang - Table Settings (original meshes retextured by me)
Edoc'sil - Cleaning Bucket, Fireplace Accessory Resource (retextured by me)
Fearabbit - Potion Replacer
Garak - Garak's Booksets
Garnet - Pinewood Version 1
Gizmodian - Gothic Resource Set (oil lamp modified by me)
Grimbot - Grimbot's DLC Book Jackets
Grond - Modular Cupboard Resource (various meshes used and retextured by me)
Gildur - Atmospheric Clutter
Hel Borne & Ranokoa - Functional Alchemic Sink Resource (retextured and combined with several UC counter meshes)
Ithlia & Hickory - Highwood Farm (Winebook texture and the corkscrew mesh idea)
jbvw - Vaernlor Manor, Alluring Wine Bottles
Kaizit - Furniture Sets for Bathroom (retextured by me)
Khettienna - Better Benirus Manor (arcane symbol mesh and texture)
Koniption - Koniption's Kreations Resource Pack 1
Korana - Shadowcrest Vineyard
Lady Nerevar - Lady N Paper Goods
Lunasprite13 - Luna's Hair Brush Resource
MarkQuinn - Better Wine, Better Wine Original + SI Update
Meo - Meo's Settlement Resource (Ladder mesh)
Mhahn123 - Settlements of Cyrodiil (Cantaloupe textures and meshes used for Wood Worker Table setting)
Momo - Vase Resource, Crate Resource, Blacksmith Resource, Basket Resource, Hanging Cloths
mr_siika - mr_siika's Market Resource, mr_siika's Better Ports, NPCs With Jobs: Lutur
Oblivimonk - Tollingbrook Hollow Home
Phaerus - Turil Church Beta (Bell mesh retextured by me)
Phitt - Mad Mage's Tower, Sheogorad
rob_b - Book Jackets KOTN
side777 - Side's Sailing Ships, Better Bravil House (furniture from Renderstuff.com; retextured by me)
sinHHHans - sinHHHans Plant Resource
Shawn Dworshak - Oblivion Static Alchemy Mod (Alchemy Equipment script)
Spotty42 - Cobl BookJackets
stroti - Bottle Ship, Kitchen Tools, Alchemy New, Animated Known Furniture, New Furniture II, Dragonstone Manor, Sundial, Washing, Workbench, Wood Worker Tools, Blacksmith Tools, Misc Meshes, Bug in a Jar, Will O Wisp, Machine, Steering Wheel, Mage Particle Effect, IC Player Home, Gramophone, Statue Horse
Tamira - New Plants 1.1
Tarnsman - Salmo the Baker
Tchos - Tchos' Breakfast Food
Timalk-ae - Invisible Furniture
Trollf - Castle West Weald II
Unofficial TESA Clutterers Guild - TESA Clutter Pack
Washington - Morrowind Drinks
Xiamara - Sofa and Chair Set, Manor Bedroom Set (Retextured by me)
Zira - Zira's Clydesdale Horses

The rest of the meshes and textures I used were simple Bethesda stock.

Special Thanks
==============
Bess - For all the testing and giving me very helpful and practical suggestions to help make this mod more user friendly. Thank you!
Jbvw for his exquisite Vaernlor Manor mod which provided many of the meshes and textures I have shamelessly exploited in most of my creations.
Stroti for his many resources that I think all modders would agree have become almost a prerequisite in any decent home mod.

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to NifSkope for providing me with the tools necessary to make all my mods.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.


Tools Used
==========
IZArc - http://www.izarc.org/
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Gimp 2.0 - http://www.gimp.org/
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Photoshop CS6 - http://helpx.adobe.com/x-productkb/policy-pricing/cs6-product-downloads.html
TES4Gecko - http://www.nexusmods.com/oblivion/mods/8665/?

Licensing/Legal
===============
Many of the objects created by me for this mod have already been released as modder's resources. All other objects belong to their respective authors and should be downloaded from their original sources. If you have any questions please feel free to contact me.