OBLIVION
Settlements Of Cyrodiil-Clearwater Farms by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 30/03/2014 - 03:45AM
Updated: 30/03/2014 - 03:45AM

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Description

Last updated at 3:45, 30 Mar 2014 Uploaded at 3:45, 30 Mar 2014

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that
population?

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Details:
========

Clearwater Farms adds a small group of farmsteads in the Great Forest just off of the Orange
Road. Follow the road east from Chorrol. A marker will show up on your map, but you will hoof
it there once to "discover" the location.

Clearwater is a complete remake of my very first creation. It was initially a single, simple
farmhouse created using vanilla resources. In it's present form, Clearwater is a complete
settlement with five farmhouses. It has retextured structures which use primarily vanilla
Chorrol textures. I like settlements to have a regional theme.

Aside from that, nothing over the top here, just a simple collection of farmsteads beside a
clear woodland pond. You will find various crops, a first ever small ironwood nut orchard,
some livestock, and a few fish in the pond. There is a vendor stand where passerby can purchase
the goods which are raised here.

The farmhouse interiors are a little spartan, but what else would you expect for poor homesteads.
This was simply intended to add some population to an otherwise empty spot in the game. The
farmers are friendly and one has a bedroll in the sheepfold, which you can use for free if you
get caught out after dark. Just be warned that everything including the crops is owned. Hard
working folk don't appreciate sticky fingers.

While I have made every effort to iron out glitches, missing something is almost a given. Let
me know if you find anything which may require doctoring up.


Compatibility
==============

I designed this to work around Castle Domrose and one location from Reclaiming Sancre Tor with
no conflicts. I have included a patch for Unique Landscapes-Lush Woodlands as a separate
download since working around that was not entirely possible. If you find any other conflicts,
please let me know.


Requirements
=============

Settlements of Cyrodiil Resource Pack v1.3
Shivering Isles (Used the Broom Sweeping animation with one of the NPCs)


Install
========

1. Extract the file to a temporary location such as desktop

2. Place the .esp into your Oblivion Data directory either manually or
using the mod manager of your choice.

3. Set load order...should work fine in the same general position as other village mods.


Load Order with Domrose/RST (If using them)
===========================================

Castle_Domrose_V1.2.esp
ReclaimSancreTor.esp
Domrose-RSTpatch.esp
ClearwaterFarms.esp


Load Order with UL Lush Woodlands
=================================

ClearwaterFarms.esp
xulLushWoodlands.esp
Clearwater-Woodlands Patch.esp


Credits
========

Me - for design and creation
Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
Tes4Edit - for cleaning the inevitible dirt which finds it's way into all mods


Licensing/Legal
================

Please do not post this file on any other site without my express consent.