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Settlements Of Cyrodiil-Clearwater Farms by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 30/03/2014 - 03:45AM
Updated: 25/10/2015 - 04:30PM

120 Endorsements

1.0 Latest version

754 Unique D/Ls

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Uploaded by mhahn123


Last updated at 16:30, 25 Oct 2015 Uploaded at 3:45, 30 Mar 2014

  Settlements of Cyrodiil - Clearwater Farms

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Clearwater Farms adds a small group of farmsteads in the Great Forest just off of the Orange
Road. Follow the road east from Chorrol. A marker will show up on your map, but you will hoof
it there once to "discover" the location.

Clearwater is a complete remake of my very first creation. It was initially a single, simple
farmhouse created using vanilla resources. In it's present form, Clearwater is a complete
settlement with five farmhouses. It has retextured structures which use primarily vanilla
Chorrol textures. I like settlements to have a regional theme.

Aside from that, nothing over the top here, just a simple collection of farmsteads beside a
clear woodland pond. You will find various crops, a first ever small ironwood nut orchard,
some livestock, and a few fish in the pond. There is a vendor stand where passerby can purchase
the goods which are raised here.

The farmhouse interiors are a little spartan, but what else would you expect for poor homesteads.
This was simply intended to add some population to an otherwise empty spot in the game. The
farmers are friendly and one has a bedroll in the sheepfold, which you can use for free if you
get caught out after dark. Just be warned that everything including the crops is owned. Hard
working folk don't appreciate sticky fingers.

While I have made every effort to iron out glitches, missing something is almost a given. Let
me know if you find anything which may require doctoring up.



On the Orange Road East of Chorrol.


Oblivion Patched to 1.2.0416
Settlements of Cyrodiil Resource Pack v1.3
Shivering Isles (Used the Broom Sweeping animation with one of the NPCs)


1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice

2. Set load order. 

3. Play and enjoy!

Load Order 

Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 



May conflict with other mods and patches which edit the same game cells. Tested and works
fine with Castle Domrose and Reclaiming Sancre Tor. A patch for Unique Landscapes-Lush
Woodlands is included as an optional download.

Compatibility patches for combinations of Clearwater Farms, The Orange Maple Inn, and Unique
Landscapes-Lush Woodlands can be found here. If you find any other conflicts, please let me know.


Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be
found here.


Bethesda                  - for Oblivion and the CS
Nifskope and GIMP    - for the tools that made this possible.
Tes4Edit                   - for cleaning the inevitable dirt from mods
LHammonds             - for the read-me generator this file was based on
Me                           - for design and creation of Clearwater Farms

Legal Stuff


Please do not upload these files to any other sites without my express consent.