Oblivion
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shadeMe

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shademe

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About this mod

Experimental memory tweaks for Oblivion

Requirements
Permissions and credits
Donations
MoreHeap
YUM! YUM! YUM!
version 1.1

 

Description
 
The game engine allocates a static block of memory at startup for use in its various insufferable processes. Once this block of memory runs out, it ends up behaving in ways that are considered to be impolite in modern society, viz., CTDs, et al. Or so goes the theory.
 
 
 
Fine Print

MoreHeap allows the user to increase the size of the initially allocated memory block, possibly increasing stability in the process. Please note the emphasis on the word 'possibly'.

Copy it to your root game folder (like you do with OBSE) and start the game/editor as you would normally (with the OBSE launcher or otherwise).

An INI file named 'MoreHeap.ini' will be generated in the same folder and should have settings to configure the initial memory allocation size (in MB) for the game and the editor. The default value for both is 256. Sizes can be no larger than 1024 and no smaller than 256.
 
 
 
Compatibility 
 
This is an experimental plugin - It's left as an exercise to the user's imagination to decide what that entails.
 


Credits

Special thanks to :
  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Randall Munroe - For xkcd.com, the particular comic I've used as the cover image for this file and his generous licensing terms.

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a rather malleable game.
 
 
 
Change Log

Spoiler:  
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1.1 - Added checks for non-Oblivion processes
1.0 - Initial release