Abysmer Playable Race by Ike Coast
Oblivion » Races, Classes and Birthsigns
Added: 10/02/2014 - 12:31AM
Updated: 19/02/2015 - 08:14PM

35 Endorsements

1.0 Latest version

426 Unique D/Ls

478 Total D/Ls

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Uploaded by IkeCoast


Last updated at 20:14, 19 Feb 2015 Uploaded at 0:31, 10 Feb 2014





The world of the surface is a harsh, inhospit, dry and miserable place. And it will be ours.

King Wyynde.

What do you mean, "meh, not big enough", you moron???

Queen Dorma


Added an HGEC compatibility patch so you can have Abysmer females with good buoyancy due to improved floating devices. The version of the HGEC body used is the EBE. There is a pretty little ReadMe included, READ IT before installing, will you?

Note: I'm currently working on version 2.0 of this Race mod. Unfortunately, it will be incompatible with v1.0, because I don't know how to make the new features be carried into existing savegames. Sorry.


This started as my intent to adapt, for particular use, Capucine's beautiful Aquamer Race to Nuska's Oblivion Character Overhaul v2. The result was so different, so impressive and so mesmerizing that I realized I had created a new race indeed, an offspring of the Aquamer Race, even more abyssal than the original.

Hence I renamed it Abysmer and polished it. And decided to release it.

And here they are, in all their Megalodonic glory.


Racial Stats:

Base Attributes (the same for male and female):
Strenght 40
Intelligence 50
Willpower 40
Agility 50
Speed 50
Endurance 40
Luck 50
Personality 30

Skill Bonus:
Athletics 10
Alteration 10
Speechcraft 5
Restoration 10
Alchemy 10
Conjuration 5
Destruction 5

Powers and abilities:

Nature of the Abyss: Water Breathing, Resist Frost, Resist Shock and Immunity to Water Damage.

Wounds of the Surface: Weakness to Fire 50 and Weakness to Poison 50.

Eye of the Abyss: Night-eye for 60 seconds.

Eye of the Shark: Detect Life for 60 seconds.

Eel Kiss: Shock Damage 35 on Target.


Manual Install (not recommended, but the only option if you are not using a Mod Manager). Unzip the downloaded file and drag and drop the included Data folder into your main game folder. Allow to overwrite when prompted.

OBMM installation: load and activate the OMOD file.

For BAIN and NMM installation: I don't use WryeBash nor NMM, so I don't know how to install this mod using them. Sorry.

Activate Abysmer.esp in your Mod Manager or Oblivion Loader.

NOTE: the default installation is the Underwear one. If you want the Nude version, go to Data - Meshes - Characters - BodyAssetOverrides - PerRace - M or F - and copy the files located inside the Nude folder to the M or F folder, allowing to overwrite. Do not delete the meshes on the Nude folder if you have installed the mod via Mod Managers, to allow a clean and secure uninstallation. COPY and PASTE overwriting. DO NOT DRAG AND DROP.

Uninstallation: delete the folders

Data - Meshes - Characters - Abysmer
Data - Textures - Characters - Abysmer

and all the files with the prefix "Abysmer" in the

Data - Meshes - Characters - BodyAssetOverrides - PerRace - M and F folders.

or use the same Mod Manager you used for installation.


A new playable race, complete with own body meshes, textures, racial stats and powers and an inhuman, otherwordly appearance.

They're not "cute" Elves. They're not "beautiful" in the sense of Vogue.

They're beautiful in the sense of a Great White Shark, a Royal Eel, an abyssal creature. Because that's what they are.

I have used Blockhead's Body Asset Override function to give them unique bodies, independent from the game ones and the Body Replacers the player may have installed.

This means that, if you have an HGEC Female Big-breasted Body Replacer installed, Abysmer females WILL NOT PICK IT UP. They will show ALWAYS with the slender yet muscular Robert Female Body, specifically the A Cup Version made by Aridale. All skimpy and revealing clothes and armors will look weird on them because the Robert Body texture UV mapping.

Same for the males: they need Robert Clothes and Armors to properly show exposed skin.

In the future I will be able to release Compatibility Patches for HGEC and Fantasy Figures as well. For now, we will stick with Robert Females.


The following requirements are MANDATORY for this mod to work. The mod will fail to work and most likely cause CTD if not installed all of them:

Oblivion Latest Version

Additionally, I recommend Robert Male and Female body and clothing/armor replacers for the skin UV mapping on clothes and armors. The naked bodies will show up properly even if RBM/F are not installed.

A great set of armor and clothes, revealing but yet elegant and totally fitting with the overall style of the Abysmer, is LittleBaron's Exotic Ayleid Armors. It's already for Robert Males and Females, and will work flawlessly with my mod, as seen in the pictures I've uploaded.


Other than the clothed/armored skin texture incompatibility with Vanilla and HGEC-based bodies, this mod is totally compatible with everything else, or should be.

I have added the Abysmer Race to Valen Dreth's taunting dialogue, so this Race mod doesn't need a Custom Race Fix to work with the Main Quest. Valen Dreth will taunt you and the Emperor will come to you and start the Tutorial.

Valen Dreth will call you "lizard" and "Argonian" in recorded dialogue, but this is not a bug. I can't re-record new dialogue files.

The subtitles, however, will be correct: Dreth will call you "herring" and "Abysmer".

This mod is 100% compatible with any Character Overhaul, even with Nuska's OCO v2, provided that you load Abysmer.esp BEFORE OCO.

This mod DOES NOT REQUIRE OCO to work. Nuska's assets included here are stored in the Abysmer folders, separate and independent from OCO's.


This mod includes several, but not all, of Capucine's custom Eye Styles, Fish and Pearl. Three of Nuska's new hairstyles from OCO v2 (the Tied Hawk has been modified by me to remove the sidetufts), three of Throttlekitty's Hairs, and the three Skyhairs made by Apachii (from Geonox's Sims hairs) for Skyrim and converted to Oblivion my Maxim K and released by Dustinflan. All used with explicit permission.

For more cool hairs and resources, do not forget to visit Dustin and Max's blog at maxheartflan.com

Rooms has also lots of interesting and awesome resources at his undersunandsky.blogspot.com

Male body is from Robert2 Male Body Replacer Resources Pack, the Breeze's Defined Body. Used under the Terms and Conditions of the Resources Pack (Free for Use and redistribution if proper credit is stated).

Female Body is the A-Cup version of Average Robert2 Female Body, made by Aridale. Used with explicit permission.

Head Meshes are from Nuska's OCO v2. Used with explicit permission and under the Terms and Conditions of Nuska's "Blanket OK".

Body, Head and Eye Textures and Normalmaps are the original Aquamer Race by Capucine. I have not modified them at all. Used with explicit permission.


I have received help, tips and instructions from several people all my modding life long. So thank you for teaching me, supporting me, rolling your eyes at me and being thoroughly adorable:


This mod would never have been possible without the previous work of:

Awesome Nuska, for her OCO and hints and tips.

Sweet, lovely Capucine for her Aquamer Race and her enthusiasm and support to this project (and terrified shrieks the first time she saw the phantasmagorical creatures I turned her gentle Aquamers into).

Rockin' Robert2 for his Male and Female Body Replacers, whitout which I could not live the game.

Statuesque Aridale for the A-Cup version of the Robert Female Body. It was EXACTLY what I needed.

Athletic Breeze for the Defined version of Robert Male Body. Streamlined, stylish and yowzahish.

Clever and smart Throttlekitty (yet MIA, sob!) for her hairs. I miss you, girl.

Lethal, Brutal and Beautiful Apachii for her conversion to Skyrim of Sexy Geonox's Sims hairs.

Lovely and cuddly Maxim K for his conversion of Apachii Skyhairs to Oblivion.

Sweet and velvetish, yet mischievous, Dustinflan because I say so (and for poking Max until he yelled "Stop that, I give up, thell Ike to go ahead with the *censored* hairs!").

Sensational ShadeMe for his Blockhead plugin and the Construction Set Extended.

Spectacular Ian Patterson, Stephen Abel, Paul Connelly and Madeesh Kannan, for creating the imprescindible OBSE framework.

Amazing Timeslip, The J, DragoonWraith, SkyRanger-1, badhair, JRoush and kyoma for their contribution to OBSE.

Mirjan for teaching me, both indirectly and directly, how to use Blockhead Body Asset Override.

Impressive Robin Scott and all the staff of the Nexus Sites.

Stunning Bethesda Softworks crew for creating the best RPG series of all time.

All of you who download and enjoy my mods, all mods.

This is for you all.



I can't give permission to use assets from this mod in your own. If you need some of the resources I used, please contact their respective creators and owners and ask them for permission, then download and use their original files.

You can't upload this mod anywhere. I can't give you permission because I am not the owner of the resources used. I have explicit permission to upload this mod ONLY ON THE NEXUS SITES.


The Construction Set Extended
Oblivion Mod Manager
The Elder Scrolls IV: Oblivion Game
Diverse beverages, mostly caffeinated
Hand rolled cigarettes
And my loyal, ever-supporting, USS Intrepid, an old, weathered and indestructible HP Pavilion rig.
Files uploaded through my no less loyal and patient USS Majestic, an Acer Travelmate laptop.