Oblivion

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Last updated

Original upload

Created by

ElderScrollsFan001

Uploaded by

ElderScrollsFan001

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Safe to use

About this mod

I've been practicing editing mesh files as a result I've been able to extract some of the weapons and armor from some of the statues in game. If anyone would like to make better custom textures for these items feel free to. My person skills on making textures are not quite up to par yet.

Permissions and credits
Name: Statue Weapons and Armor Resource
Version: 1.4
Date: 1/17/2014
Category: Weapons and Armor
Author: ElderScrollsFan001
Source: TESNexus.com
HomePage: TESNexus.com

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Requirements:
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Oblivion 1.2.416

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Description:
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I've been practicing editing mesh files as a result I've been able to extract some of the weapons and armor from some of the statues in game. If anyone would like to make better custom textures for these items feel free to. My person skills on making textures are not quite up to par yet.

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Details:
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I've been practicing editing mesh file as a result i been able to extract some of the weapons and armor from some of the statues in game.

I not very good at a make custom textures so I use the fine steel longsword texture and fine steel claymore combine with texture from Undead knight and medieval weapons by Lazarus.

if anyone would like to make custom textures for the weapon and shield please feel free. This is Resource file with no esp so you'll have to use the constuction set to plug them in game.

1.1 add sword mesh from the Statue of Morihaus in the arena district.

1.3 fix and issue with colision that caused the weapons to roll stanly on the ground

1.4 adds a shield made from the mesh of the chorrol staute and adds in the texture for the BoethiahBattleAxe

Auriel Statue Bow 3 is a better version of the bow.

I added a helmet made from the Statue in Chorrol. It need a custom texture if anyone want to make one that would be awsome.

Added Mehrunes BattleAxe made from the Dagon Statue.

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Installation:
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Manual Install
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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Statue Weapons and Armor Resource.esp file(s).

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OBMM Install
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Installing the Mod

1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]OblivionOBMMMods
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

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BAIN Install
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1. Copy the entire archive into your Oblivion ModsBash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


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Un-Installation:
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Manual Un-Install
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1. Start Oblivion Launcher, click Data Files, and enable the Statue Weapons and Armor Resource.esp file(s).
2. Delete the files/folders associated with the mod.

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OBMM Un-Install
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1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green

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BAIN Un-Install
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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.


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Incompatibility:
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None that I know of


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Known Issues:
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None that I know of.


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Credits:
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Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

Thanks to Bethesda for creating Oblivion.

Undead knight and medieval weapons by Lazarus


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Tools Used:
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Insanity's ReadMe Generator
GIMP
Blender
Nifskope

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Licensing/Legal:
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You can do whatever you want with this, all I ask is that you give full credit for any work used.

I would also appreciate you letting me know where the work was used.