OBLIVION
Qarls TP3 for NMM by Qarl
Oblivion » Models And Textures
Added: 25/01/2014 - 03:05AM
Updated: 25/01/2014 - 03:05AM

199 Endorsements

1.3 Latest version

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4,902 Total D/Ls

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Uploaded by KeeperFiM

Description

Last updated at 3:05, 25 Jan 2014 Uploaded at 3:05, 25 Jan 2014

*AGAIN, THESE FILES ARE BY "QARL"*
I was surprised that there were no Nexus Mod Manager compatible versions of this texture pack. I could not get the OMOD to work with NMM. So I extracted the OMOD by "bangsboomstik" (much thanks to him for packaging it) and packaged it for upload here. As it is a simple texture replacer there is no reason that you should have to use a separate mod manager for it. Remember to use ArchiveInvalidation.

*** Original readme **
Qarl's Texture Pack III for TES IV: Oblivion
Created by Qarl

Contents

Description
Installation
Usage
Contact Me
Issues
Version History
Credits

Description

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photorealistic, while at the same time still very close to the original feel of Bethesda's intentions. Replacement meshes are also included to use parallax mapping. However, due to the increased resolution, machines with lower-end graphics cards may see severe slow-down with this mod.

Features:

* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.
* A large number of meshes have been altered to take advantage of the game engine's parallax shader.
* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.
* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.
* Advanced normal map techniques used to make landscape textures seem very 3D.
* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.
* Mesh fixes from the Unofficial Oblivion Patch are included.

Things retextured:

* Architecture
* Landscape
* Rocks
* Dungeons
* Blood splatters, falling snowflakes, butterflies
* Furniture, and other medium-sized clutter

Things NOT retextured:

* Clothes, armor, weapons, creatures, NPCs
* Foliage, the sky
* Kvatch, the Arena, and the Oblivion realm
Issues

* Some video cards may not be able to render the 2 textures I put in the game with 1024x4096 resolution. If you see black pillars or other black areas in the Imperial City, your video cards is one of these. You'll need to remove the following files:
o texturesarchitectureimperialcityiccol01.dds
o texturesarchitectureimperialcityichcol01.dds

Version History:

1.3
* Added parallax mapping to Bruma roofs
* Enhanced a couple normal maps of landscape textures
* Fixed unsightly seams in chargen area
* Added parallaxing to a cave exterior (thanks tro dev_akm!)

1.2
* Fixed normal map error on Fort Ruins interior ceiling which caused an unsightly seam.

1.1
* Added snowflakes
* Fixed Haunted Mansion Anvil mesh.

Credits

1. blade9722 for many of the advanced ideas used in this mod, like altering things at the mipmap level.
2. Mikal33 for some of the non-tiling mipmaps used from Blade and his Better Tiling Qarl mod.
3. Dev_akm for a lot of helpful ideas and input.
4. andreasgr for a lot of great input both during beta testing and even before that.
5. Pekka for just being an all-around good participator in the WIP forum discussion.
6. Princess_stomper for being Princess!
7. The Unofficial Oblivion Patch team for their excellent mod. Some meshes from the mod were used, either as-is or slightly altered.
8. Many very helpful people on Canadian Ice's forum for great input during the beta test.
9. The NIFTools team for their wonderful NIFSkope program.