OBLIVION
Battlehorn Castle Refined by PhilippePetain
Oblivion » Official Plugins
Added: 11/01/2014 - 02:54PM
Updated: 20/11/2014 - 05:47PM

33 Endorsements

1.3.3 Latest version

396 Unique D/Ls

513 Total D/Ls

7,898 Total Views

Uploaded by PhilippePetain

Description

Last updated at 17:47, 20 Nov 2014 Uploaded at 14:54, 11 Jan 2014


- Screenshots are missing the trophies because I had not yet had them made.
- The gold decorated robes in the screenshots are from a separate mod named Mage Equipment.
- If you find bugs, please let me know.


Battlehorn Castle Refined is my personal attempt to make Battlehorn Castle a bit more interesting. But it is also something for me to learn modding with. Therefore, it will likely contain bugs. And it will not be of professional quality. So use at your own risk.

The mod features an expanded exterior, new interior areas, a few new NPCs and a winery business that provides some income. New areas include the North Wing, Wizard's Quarters, Chapel, Barracks and a Treasury. I have also modified the Master Bedroom, East Wing and Great Hall a little. The blacksmith, Niels, will now barter. He will have a selection of arrows and repair hammers for sale. The buying of upgrades has been changed to work through dialogue with the steward and you can also buy new guards and horses, collect your profits and toggle the repeated marauder attacks through him.


- The Official Oblivion patch 1.2.0.416
- The Unofficial Oblivion Patch
- The Official Fighter's Stronghold DLC (Battlehorn Castle)
- The Unofficial Official Mods Patch (DLCBattlehornCastle - Unofficial Patch.esp)
- Oblivion Script Extender (OBSE)

Weather - All Natural is recommended, but not required.
Elys Universal Silent Voice is recommended, but not required.

And while the mod works without it, you might want to download Mythic Dawn Armor 1st Person Fix by DungBeetle. As it says in the title, it fixes the invisible hands in first person when wearing the Bound Mythic Dawn Armour.


This mod might require a clean save without both DLCBattlehornCastle.esp and DLCBattlehornCastle - Unofficial Patch.esp (and the mod itself if updating from an older version). It would seem that the mod has to be activated at the same time as the other related "plugins". This is due to the fact that some interior objects might not be modified properly if the player has ever visited Battlehorn Castle. A clean save seems to be the only solution to this issue. You are free to try without a clean save and if everything works, it works (but please do not post comments full of hatred if it does not).

Remember to back up your savegames before installing! And it would seem that some objects are stored in save games so I am not sure what will happen to the doors and trophy bases along with other objects once the mod is uninstalled. Please note this while considering whether to use this mod or not!

You may install this mod and set load order however you wish. This one is pretty simple, though.

Manual installation:
1) Use winrar or similar program to unpack the .rar file
2) Copy the "Battlehorn Castle Refined.esp" and "Battlehorn Castle Refined.bsa" to your ...Oblivion/Data folder
3) Activate the plugin in the launcher you use and make sure load order is correct

Load order should be something like this:
Unofficial Oblivion Patch.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
Battlehorn Castle Refined.esp

To uninstall this mod:
1) Remove everything stored in the new containers or in the new areas of the castle
2) Go elsewhere (The Oak and Crosier inn for example) and save the game
3) Delete "Battlehorn Castle Refined.esp" and "Battlehorn Castle Refined.bsa" from ...Oblivion/Data folder


Should you find more bugs and issues, please let me know. You can either send me a PM or post it in the comments section. I will check it every now and then.


Incompatible with mods that modify Battlehorn Castle
Completely compatible with Weather - All Natural, including rain visible through windows
Compatibility patch available for Servant of the Dawn (may not actually be necessary)
Compatibility patch available for Verona House Bloodlines
Compatibility patch available for Tona's Mods Store
Compatibility patch available for AFK Weye
Compatibility patch available for The Golden Crest


Compatibility patch for this mod and Medieval Oblivion Balance System (MOBS) has been made by CarlosS4444.
It can be found here: MOBSification of MODS


Some shameless advertising for the mods I like myself. Perhaps you would like them as well?

Unofficial Oblivion Patch by various authors
Unofficial Shivering Isles Patch by various authors
Unofficial Official Mods Patch by various authors
Weather - All Natural by various authors
Animated Window Lighting System and Chimneys by Ismelda
Open Cities Reborn by Arthmoor
Oblivion Character Overhaul 2 by nuska
Qarl's Texture Pack 3 Redimized by Qarl, Bomret and dev_akm
Bomret's Texture Pack for Shivering Isles by Bomret
Maskar's Oblivion Overhaul by Maskar
Oblivion Stutter Remover by skyranger-1


Bethesda for Oblivion and Construction Set
shadeMe for Construction Set Extender
TES4EDIT team for such a wonderful tool
FragmentaryHorcrux for brilliant ideas and advice
CarlosS4444 for MOBS patch, ideas and advice
jrugenstein for inspiration and everything with the Battlehorn symbol on it
Stroti for various quality resources
Meo for various quality resources
Lady Nerevar for paper resources
Lazarus for top quality weapon resources
Garak for bookset resources
Vacuity for "rain boxes"
RileyMarks for the handy static dishes
Nicoroshi for Wyrmfang resources
ZuTheSkunk for Chrysamere resource


Because I have used a lot of modders resources in this mod, I dare not give the permission to reupload this anywhere. But you can always make a "patch" that requires this file as a master.