Battlehorn Castle Refined by PhilippePetain
Oblivion » Official Plugins
Added: 11/01/2014 - 02:54PM
Updated: 09/01/2015 - 07:41PM

44 Endorsements

1.3.6 Latest version

576 Unique D/Ls

778 Total D/Ls

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Uploaded by PhilippePetain


Last updated at 19:41, 9 Jan 2015 Uploaded at 14:54, 11 Jan 2014

Battlehorn Castle Refined is my personal attempt to make Battlehorn Castle a bit more interesting, but it is also something for me to learn modding with. Therefore, it contains quite a lot of serious bugs, not all of which have been found and/or listed here on this page. Also uninstalling this mod is troublesome. So use at your own risk or preferably not at all. I truly recommend having a look at the other Battlehorn Castle mods here on the Nexus before trying your luck with this one.

The mod features an expanded exterior, new interior areas, a few new NPCs and a winery business that provides some income. New areas include the North Wing, Wizard's Quarters, Chapel, Barracks and a Treasury. I have also modified the Master Bedroom, East Wing and Great Hall a little. The blacksmith, Niels, will now barter. He will have a selection of arrows and repair hammers for sale. The buying of upgrades has been changed to work through dialogue with the steward and you can also buy new guards and horses, collect your profits and toggle the repeated marauder attacks through him. There is also an INI file included that can be used to adjust the amount of profits and the time between the repeated attacks.

- The Official Oblivion patch
- The Unofficial Oblivion Patch
- The Official Fighter's Stronghold DLC (Battlehorn Castle)
- The Unofficial Official Mods Patch (DLCBattlehornCastle - Unofficial Patch.esp)
- Oblivion Script Extender (OBSE)

Weather - All Natural is recommended, but not required.
Elys Universal Silent Voice is recommended, but not required.

And while the mod works without it, you might want to download Mythic Dawn Armor 1st Person Fix by DungBeetle. As it says in the title, it fixes the invisible hands in first person when wearing the Bound Mythic Dawn Armour.

This mod might require a clean save without both DLCBattlehornCastle.esp and DLCBattlehornCastle - Unofficial Patch.esp (and the mod itself if updating from an older version). It would seem that the mod has to be activated at the same time as the other related plugins. This would appear to be due to some interior objects not being modified properly if the player has ever visited Battlehorn Castle. Also the quest and NPCs have been modified a little, making them, too, a possible source of issues. A clean save would seem to be the only solution to this issue. You are free to try without a clean save and if everything works, it works (but please do not post comments full of hatred if it does not).

Remember to back up your savegames before installing! And it would seem that some objects are stored in save games so I am not sure what will happen to doors, trophy bases, the quest, NPCs and items along with other objects once the mod is uninstalled. Please remember this while considering whether to use this mod or not.

You may install this mod and set load order however you wish, although a mod manager would be recommended.

Manual installation:
1) Use winrar or similar program to unpack the .rar file
2) Copy the included files to your ...Oblivion/Data folder
3) Activate the plugin in the launcher you use and make sure load order is correct

Load order should be something like this:
Unofficial Oblivion Patch.esp
DLCBattlehornCastle - Unofficial Patch.esp
Battlehorn Castle Refined.esp
Battlehorn Castle Refined - Less Dark.esp (if you are using it, as it is extremely optional)

To uninstall this mod:
1) Remove everything stored in the the castle
2) Go elsewhere (The Oak and Crosier inn for example) and save the game
3) Delete the files that came with this mod from ...Oblivion/Data folder

- Auguste Rodin might be overpowered (killing him using the console should be perfectly safe)
- There are no journal entries to inform which upgrades have been bought, only one to inform that everything has been bought
- Improvements inside the castle will only appear when the quest has had time to update while the player is not in the castle (not a bug, a feature)
- There is no dining table before the dining area upgrade has been bought

Should you find bugs, please let me know. You can post it in the comments section. I will check it every now and then. It would also be a good idea for people considering whether to use this mod or not to see if there are bugs reported by users, as I will not be adding everything here because every time I change the description, the Nexus will mark my mod as having been updated, even if I did not "update" anything else other than the description here.

Incompatible with mods that modify Battlehorn Castle
Completely compatible with Weather - All Natural, including rain visible through windows
Compatibility patch available for Servant of the Dawn (may not actually be necessary)
Compatibility patch available for Verona House Bloodlines
Compatibility patch available for Tona's Mods Store
Compatibility patch available for AFK Weye
Compatibility patch available for The Golden Crest

Compatibility patch for this mod and Medieval Oblivion Balance System (MOBS) has been made by CarlosS4444.
It can be found here: MOBSification of MODS

Bethesda for Oblivion and Construction Set
shadeMe for Construction Set Extender
TES4Edit team for such a wonderful tool
FragmentaryHorcrux for brilliant ideas and advice
CarlosS4444 for MOBS patch, ideas and advice
jrugerstein for inspiration and everything with the Battlehorn symbol on it
Stroti for various quality resources
Meo for various quality resources
Lady Nerevar for paper resources
Lazarus for top quality weapon resources
Garak for bookset resources
Vacuity for "rain boxes"
RileyMarks for the handy static dishes
Nicoroshi for Wyrmfang resources
ZuTheSkunk for Chrysamere resource
Everyone who has reported bugs

Because I have used a lot of modders resources in this mod, I dare not give the permission to reupload this anywhere. But you can always make a "patch" that requires this file as a master.