OBLIVION
Jerall Village by blahs44
Oblivion » Cities, Towns, Villages and Hamlets
Added: 11/01/2014 - 01:47AM
Updated: 16/01/2014 - 11:52AM

23 Endorsements

1.3 Latest version

272 Unique D/Ls

365 Total D/Ls

5,568 Total Views

Uploaded by blahs44

Description

Last updated at 11:52, 16 Jan 2014 Uploaded at 1:47, 11 Jan 2014

Name: Jerall Village
Version: 1.3
Date: 1/12/2014
Category: Cities, Towns, Villages and Hamlets
Author: blahs44
Source: TESNexus.com
HomePage: TESNexus.com

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Requirements:
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Oblivion 1.2.416
Settlements of Cyrodiil Resource Pack v1.3 : http://www.nexusmods.com/oblivion/mods/43115

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Change log:
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v1.3 -Bug fixes
-Fixed some pathing issues
v1.2 - Minor changes and bug fixes
v1.1 - Cleaned with TES4Gecko
v1 - Release

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Description:
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Adds a fully functioning settlement northeast of Bruma.

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Details:
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This mod adds a nice, cozy village northeast of Bruma. There is a picture included with location.

Included is a farm, farm animals, stables, 4 houses (one of which belongs to the player), a general shop, and an inn.

This is one of my first mods and my biggest by far so criticism is welcomed :)

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Installation:
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Manual Install
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1. Add all of the files to your Oblivion/Data folder
2. Open the Oblivion launcher and click Data Files. Check Jerall Village.esp.

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Un-Installation:
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Manual Un-Install
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1. Delete all of the files associated witht he mod from your oblivion/data folder.

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Load Order:
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1. SettlementsOfCyrodiil.esm
2. Jerall Village.esp

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Incompatibility:
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There are no incompatibilities that I know of. Please let me know if you find one.

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Known Issues:
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No known issues.

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Credits:
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Credit to mhahn123 for the Settlements of Cyrodiil resource pack
Thanks to Bethesda for creating Oblivion.

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Tools Used:
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Oblivion Construction Set by Bethesda: http://www.nexusmods.com/oblivion/mods/11367/?
Construction Set Extender: http://oblivion.nexusmods.com/mods/36370/?
TES4Gecko: http://www.nexusmods.com/oblivion/mods/8665/?

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Licensing/Legal:
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You must contact me and obtain my permission before using any part of this mod.