OBLIVION
Realms Of Asuron by ZekAonar
Oblivion » New Lands
Added: 24/12/2013 - 09:01AM
Updated: 30/01/2015 - 02:20AM

23 Endorsements

0.1.0a Latest version

341 Unique D/Ls

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13,982 Total Views

Uploaded by ZekAonar

Description

Last updated at 2:20, 30 Jan 2015 Uploaded at 9:01, 24 Dec 2013

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REALMS OF ASURON
v 0.1.0 Alpha
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Requirements:
Oblivion.esm

(Load after Oblivion.esm)
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YouTube Channel: http://www.youtube.com/ShadowWolf1496
Official RoA Facebook Fan Page: http://www.facebook.com/RealmsOfAsuron
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Welcome to the Realms of Asuron!

A very big thank-you goes out to all that have kept their patience. It's finally here. I am pleased to announce that the prototyping (Pre-Alpha) stage of development has effectively ended with the release of what will be the first of the Alpha series of updates: v.0.1.0a

Taking a little over five months to develop, this latest update was a real work of passion, and includes an all-new heightmap complete with nine finished landscapes set within the tropical Realm of Hyperia. It is the largest and most detailed iteration of this world I have ever created, featuring more inland water, more varied terrain and unique lighting/weather for each region.

Also featured is the very first city to ever be seen over the course of this year-long project: Tyrendar. Based on the work of Zerowin, who provided the meshes, textures and basic layout for many of the districts, the city is fully explorable except for interior areas. Tyrendar may be accessed via either the main gate or the entrance found in the harbor.

In addition to general feedback, promotional screenshots and bug reports are greatly appreciated, and will go a long way towards getting my work both more widely recognized and improved.

Version 0.1.0a is the largest expansion of content yet, and that said, I hope you'll find it worth the wait. I also hope that what you discover will excite you for the future of this project, and that you will continue to offer Realms of Asuron your support.

- Project Lead, ZekAonar


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INSTALLATION
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Before installing, be sure to back up any files that will be modified by Realms Of Asuron (anything related to Imperial City architecture, vanilla trees/rocks/grass/terrain textures). Next, move the files from the downloaded archive to "Bethesda Softworks/Oblivion/Data".
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HOW TO RESTORE VANILLA ASSETS
Whenever you'd like to restore the vanilla assets that were overwritten by Realms of Asuron, refer to the archive you downloaded in order to find and manually delete the installed files. In the absence of files, Oblivion should default to using vanilla assets.

Note: I am well aware that the number of files to keep track of is steadily growing,  making the manual installation/uninstallation processes more and more inconvenient. Rest assured that one of my longer term objectives is to develop a means to automate these processes.
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GETTING STARTED
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Activate the file, launch the game, and then proceed to play from either a saved game or a new game.
Once you are ready, use the following console command in order to transport your character to the world of Asuron:
coc TyrendarExtSP
In the future, a more immersive, non-console method of transportation will hopefully be provided.

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SPECIAL THANKS
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Laast: provided alternate Imperial City textures
Zerowin: provided architecture/base city layout for Tyrendar
PompNuma: provided Skyrim-inspired cliff models
Brittainy: provided tropical flora
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DONATIONS
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Monetary donations via PayPal will be used to..

1. ...upgrade/maintain existing hardware (to improve the overall size and quality of the mod).

2. ...fund other present and future projects (like the publishing/manufacturing of the related book).

3...purchase additional and more professional resources (especially original music and artwork).
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VERSION HISTORY
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PROOF OF CONCEPT 0.0.1            (Released 24 Dec 2013)

PROTOTYPE A 0.1.0              (Released 23 Jan 2014)
Flat, "tile" world design, early drafts of first regions

              0.1.0 - 0.3.0        (Released 25 Feb 2014)

PROTOTYPE B         0.3.0 - 0.9.0        (Released 31 Mar 2014)

More rugged, irregular shaped, island world design

               0.9.0-0.9.1   (Released 28 Apr 2014)

               0.9.1-0.9.15        (Released 29 May 2014)

PROTOTYPE C         0.9.15-0.9.5        (Released 20 Aug 2014)

Coastal world design with natural borders and softer, more blended terrain

ALPHA            0.1.0            (Released 28 Jan 2015)

Larger Prototype C design + more inland water/height variance, rocks, diverse lighting, first city (Tyrendar)