OBLIVION
Extras by ebizoe
Oblivion » NPC
Added: 15/12/2013 - 08:39AM
Updated: 14/09/2014 - 10:34PM

21 Endorsements

3.1 Latest version

348 Unique D/Ls

460 Total D/Ls

5,694 Total Views

Uploaded by ebizoe

Description

Last updated at 22:34, 14 Sep 2014 Uploaded at 8:39, 15 Dec 2013

Populates the cities, the roads, inns, bars, shops and chapels with generic NPCs.

Description
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- Adds generic NPCs to all the major cities including Anvil Bay, IC Waterfront, Bliss and Crucible.
- Adds generic NPCs to inns, bars, shops and chapels.
- Supports "Better Cities" with Open Better Cities option. NPCs visit the new places added by BC.
- Each NPC gets custom AI Packages assigned dynamically, making the cities look functioning.
- Population increase/decrease dynamically based on the time and the weather conditions.
- The population number can be tweaked via ini file.
- You will find all 21 standard class traveling on the roads in Tamriel and Shivering Isles.
- Hair and eyes are randomly assigned to each NPC.

- Bearded-NPC option
If you have "Equipable Beards" by taylorsd and my "Tail-Slot Equipment Helper" installed,
Extras NPCs have beard.

Requires DLC Shivering Isles, Unofficial Oblivion Patch and OBSE v21.

3.1 updates
- Fixed: NPCs spawn at the front door of player's home.
- Fixed: Wood Elves are excluded from random hair/eyes assignment.
- Fixed: NPCs appear totaly-naked in The Drunken Dragon Inn.