Makes the isolated house in the West Weald livable. Neater furnishings, safe containers, three beds, no Oblivion gate, no bandits.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
This mod tidies up the isolated house in the West Weald, while preserving the house's lower-class theme. It's now fully furnished and modestly decorated. There are now 16 containers inside the house, all safe. No more bandits either. The exterior no longer has an Oblivion gate opening on top of it, and the door now has lights on either side so you can see at night. Also added a map marker.
First floor: living and dining area Second floor: bedroom w/ 3 single beds and a study area Attic: storage and a fighter training setup (archery target and training dummy)
Warning: the barrels outside the house are NOT safe. Do not use those for storage.