Improved Tools and Clutter by Crazy Lion
Oblivion » Models And Textures
Added: 24/11/2013 - 05:05PM
Updated: 16/12/2013 - 02:32AM

148 Endorsements

0.5 Latest version

1,807 Unique D/Ls

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Uploaded by crazylion


Last updated at 2:32, 16 Dec 2013 Uploaded at 17:05, 24 Nov 2013

Improved Tools and Clutter

Category: Models and Textures, Performance
Author: Crazy Lion

Many times I was annoyed seeing some of the farm clutter visual appearance and their limited use, so I changed some meshes and texture to my liking also made some tools useable as weapon.
All the meshes are new with new textures - are smaller than the original and should perform better, texture come in two sizes to choose.
This is a work in progress and I will add some more over time

Update 0.5
corrected object path for Yarn in .esp

Update 0.4
changed some tools alpha settings and Havok behaviour
add new Chest Meshes Lower and Upper Class
new Torch
new Rowboat
all packed for install friendly Bain (Wrye Bash)
New Script thanks to Spyntzo who delivered me a one script solution

Update 0.3
Changed collision meshes and behavior of some Weapons and tools
Changed Barrels and Chest to replace org mesh instead via .esp (mod conflict)
Made file Bash-installer friendly

Update 0.2
correct folder path

Object List V0.1
HandScythe (Weapon)
LowerHouseBroom (Weapon)
Pickaxe (Weapon)
large Pickaxe 2hand (Weapon) only as Modder resource yet
PitchFork (Weapon)
Rake (Weapon)
Scythe (Weapon)
Shovel (Weapon)
Dungeon Barrel
LowerClass Barrel
LowerClass Chest

Anything that changes this Vanilla Meshes

- Oblivion
- Wrye Bash (Recommended)

1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)OblivionData
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Thanks to Spyntzo for the Script, it works like a dream
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.

Tools Used
3dsmax http://usa.autodesk.com/3ds-max/
NIFSkope http://niftools.sourceforge.net/wiki/NifSkope
Photoshop http://www.adobe.com/products/photoshop/
TES4Edit http://oblivion.nexusmods.com/mods/11536
TES Construction Set http://oblivion.nexusmods.com/mods/36370

You must contact me and obtain my permission before re-packaging or distribute any part of this mod