OBLIVION
Fall of the Ayleids by DoctorSmith
Oblivion » Quests And Adventures
Added: 06/11/2013 - 08:31PM
Updated: 05/12/2013 - 08:33PM

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Description

Last updated at 20:33, 5 Dec 2013 Uploaded at 20:31, 6 Nov 2013

Released on Nexus by request and permission of DoctorSmith.



FALL OF THE AYLEIDS

BY DOCTORSMITH

ATTENTION

Requirements: Oblivion, Knights of the Nine, Shivering Isles

Recommended: Robert’s Male Body v5, HGEC, Initial Glow (All)

Run Tes4LODGen after installing.

Incompatibility: none

This mod’s quest is loosely based off of Frostcrag Reborn; it is recommended for immersion purposes to choose one quest or the other. But both mods will work perfectly with one another.

This quest doesn’t touch Frostcrag or its landscape in any way.

INTRODUCTION

There is a small Ayleid tower out in the Jerall mountains, but beneath it is something much, much bigger….

Featuring Ayleids based off of Xenius' work, several sets of glowing Ayleid armors, in-game video cinematics, and complete voice acting, Fall of the Ayleids covers the story of the Overlord Tyras who, long ago, took over the ancient Ayleid city of Avalon before being imprisoned.

Now in the depths of the city there are only energy zombies, the legacy of Tyras' work. And one Ayleid named Valamoor wants your help to stop the threat of a Dremora army.
But what are his real motivations?

Fall of the Ayleids is a look into deception, betrayal, and what it means to make choices in our lives as human beings.

INI TWEAKS:

HIGHLY RECOMMENDED:

fLightLOD1=20000.0000
fLightLOD2=20000.0000
fSpecularLOD1=20000.0000
fSpecularLOD2=20000.0000

REQUIRED
bBorderRegionsEnabled=0

HOW TO INSTALL

MANUALLY/WITH NMM
1. Install all files and folders
2. Do INI tweaks
3. Tick “Fall of the Ayleids.esp”
4. Overwrite with HD Cinematic Videos if applicable
5. Done

FAQ

HOW DO I START THE QUEST?

The quest will start automatically if you have beaten the main quest and are level 20 or above.

Otherwise use the “setstage frmainquest1 0” command to start the quest without issue.

The quest can also be started and completed without these conditions if you find the location on your own.

I feel this is all the best way to appeal to everyone playing the mod.

SPOILER: Search for “The Watchtower” in the Jerall Mountains.

I PLAYED THE OLD FROSTCRAG REBORN. WHAT’S DIFFERENT?

Fall of the Ayleids uses the city and descent of Frostcrag Reborn in its questline, but for the most part that’s where the similarities end. Fall of the Ayleids does not alter Frostcrag in any way, and all entrances from the city to the surface have been removed. You can still explore Avalon, but if exploration is really your thing you may want to consider downloading “Frostcrag Reborn De-Isolated” instead. It’s more horror/survival-oriented, whereas this mod is more adventure and character-focused.
Rest assured that whatever you disliked about the old mods is changed (including massively long tunnels). There may also, of course, be things you dislike, but the mod is not very long (maybe an hour or two) and is quite linear and engaging. Like I said, play the other mod if it’s less about the characters and quest for you, or if you’re looking for Frostcrag enhancements.

WHAT’S NEW IN FALL OF THE AYLEIDS FROM THE ORIGINAL THIS MORTAL CRAG?

Most of you probably never played the original. But the changes are so vast it is pointless to go over them. Some things that pop out is the voice acting, the in-game cinematics, and the glowing Ayleid armors. Also many serious bugs were fixed.

THIS USED TO BE INCOMPATIBLE WITH ALL FROSTCRAG MODS, WHAT CHANGED?

It occurred to me that I could simply remove all Frostcrag-related things entirely, and build a new beginning to the quest (which suits the quest better anyway).
Now you can play it concurrently with all Frostcrag mods or the DLC. The only “problem” is the similarities of the questlines and the characters. But that obviously will not change.

Even those who have played Frostcrag Reborn will benefit from the entirely new quest.

KNOWN ISSUES
• The dungeon door in Shring castle sometimes causes a CTD
• Valamoor is not very good at navigating
• Sometimes Valamoor disappears, use the Summon Valamoor spell to get him back
• Occasionally NPCs will interrupt each other on accident, vanilla issue
• Some dialog can’t always be heard well, turn up the volume or turn on subtitles
• Sometimes NPCs get stuck, vanilla issue
• Valamoor will disappear occasionally when going through a door, just go back or use the Summon Valamoor spell to correct this
• Sometimes Ayleids will end up in weird places or won’t attack, in some cases you must find and kill them all to continue or else Valamoor will stall (use the “killall” command to kill all NPCs in a cell)
• The elevator in Firaga Dorn may be a very “bumpy” ride if one jumps off the ramp or approaches Valamoor at a “wrong” angle
• Valamoor may fall off bridges and the summon spell won’t always work—save before combat
• If all else fails disable and re-enable NPCs or use the “moveto” command

SPECIAL THANKS
• Voice acting – thanks a bunch to Lomekian, Daniel Coffey, and Edouard
• indefiance for all of his hard work in creating the original Frostcrag Reborn
• ancient_laws for totally badass Auroran Battle Steed armor
• Meo for beautiful Ayleid Clutter
• MadCat221 and RDjeke for their amazing Ayleid Meteoric Iron Weaponry
• Jgreybear (Iomir) for generous permission to include resources from Ayleidoon Karan
• Xenius for graciously allowing the use of resources from Race Compilation for Robert’s Bodies
• AlienSlof for Slof's Seamless Male Dremora 1.1 Textures
• Metz for Weapon Display Resource
• For gratuitous open release of Slayer Swords
• Ayelie on DeviantArt for big lava texture
• CptJoker for his truly spectacular lava textures
• Edgen for his incredible music to complement this quest
• The crew of CastleSky for building Avalon and starting off this wonderful chain of great mods because of it
• LennyBook for Better Dremora Eyes
• Horinf for Tor Zireael tower resource

PERMISSIONS
Any use of this mod must be granted permission by the author first.