OBLIVION
House On The Bluff V2 by McTrooper240
Oblivion » Abodes - Player homes
Added: 22/05/2006 - 06:52PM
Updated: 17/07/2009 - 01:54AM

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2 Latest version

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Uploaded by McTrooper240

Description

Last updated at 1:54, 17 Jul 2009 Uploaded at 18:52, 22 May 2006

Well guys, here is my newest mod, House On The Bluff. It adds a nice little house on the small island west of Anvil, it's free and contains no quests. I wanted to make a simple house mod that lets the PC have a place away from the hustle and bustle of the towns/cities.

From the ReadMe:

Name: House on the Bluff
Version: V.2
Date: 11/3/2006
Category: Buildings
Author(s): Jagnot (McTrooper240)
Source: http://www.tessource.net

Description
===========
House on the Bluff is pretty atempt at making a nice/homely plae for Oblivion charectors to call home. It has a living room/kitchen/entry room all on floor one, on the second floor it has a landing and a bedroom. There is a modest basement with some crates for storage and a Patio out behind the house with an awesome view of the Abecean Sea.

V.2 includes the following updates:
1. Over-all more streamlined.
2. Basement.
3. Creaking sound randomly occurs when in the main part of the house.
4. Lighting tweaked.

Location
========
West of Anvil on a small peninsula of shore.

Details
=======
There are 3 ways to get into the house.
1. Buy the deed from the shop keeper in The Counts Arms in Anvil.
2. You can find the key in a small cave on the far end of the peninsula.
3. SECRET! (Hint: you can get there from The Counts Arms...)

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).








Contact
=======
If you have any questions/bug reports PM me on the TES forums (my SN is Jagnot) or email me at "Oblivionfan101@gmail.com".



Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod.