OBLIVION
Oblivion - Enhanced Camera by LogicDragon
Oblivion » Immersion
Added: 17/10/2013 - 06:08AM
Updated: 23/06/2014 - 07:31AM

962 Endorsements

1.4a Latest version

19,364 Unique D/Ls

25,410 Total D/Ls

116,586 Total Views

Uploaded by LogicDragon

Description

Last updated at 7:31, 23 Jun 2014 Uploaded at 6:08, 17 Oct 2013

Oblivion - Enhanced Camera
by LogicDragon


Description
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This is an obse plugin that enables a visible body when in first person. Also, any points where the game force switches to 3rd person (sitting down, getting up, knockout/death, etc.) are now in 1st person.

Notes:
- If you notice the camera clipping into nearby objects, setting fNearDistance to 5.0 in the Oblivion.ini file may help.
- Bug with flickering horses and Nvidia graphics cards: try disabling ambient occlusion in the graphics card settings.


Important When Updating:
The name of the dll file was changed. Please ensure the old version is completely uninstalled before installing the new version to avoid conflicts.


Requirements
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This plugin requires Oblivion 1.2.0416 and OBSE version 20 or above.


Install
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Extract the contents of this archive into your Oblivion's Data folder.


Uninstall
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Delete "OBSE_EnhancedCamera.dll" and "OBSE_EnhancedCamera.ini" from your "DataOBSEPlugins" folder.


Compatibility
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This mod should be compatible with almost everything except for other mods that modify the 1st person camera.
Mods replacing 1st/3rd person animations should work but some animations may not look right.

Note for Modders:
This plugin allows for compatibility with mods that switch to third person to play animations so they can now be played in first person. All that is required is to run "ToggleFirstPerson 0" and "player.PickIdle" within the same frame. Then the animation should play in a fake first person mode. After the animation is done playing, use "ToggleFirstPerson 1" to restore first person view.


Known Issues
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Some animations might not work as well with head bob disabled and may move the feet oddly.
Sneaking with head bob disabled may seem like you're floating.



Change Log
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1.4
* Name changed to match Fallout versions. Please ensure previous versions are completely uninstalled to avoid conflicts.
- There is no more head bob (can be re-enabled in the ini).
- Can now see your arms when weapons are sheathed.
- Your body is now visible when dead or knocked out.
- Added ability to rotate the camera during sitting/knockout animations.
- New ini settings to set how far down you can see while sitting/horseback.
- Fixed a rare bug where the body can fade-out when playing mod added animations in first person.
- Several other improvements.

1.3
- Fixed a rare bug where you would enter fake 1st person when trying to switch to 3rd person if a default do-nothing idle was playing on the player.
- Improved zooming out of dialogue and fixed some minor bugs.
- Fixed the view briefly flickering to 3rd person during the transition to/from the sitting/riding animations.

1.2
- Added an ini file for configuring settings.
- Added the ability to detect when other mods switch to 3rd person to play animations and force them to play in fake first person.
- Fixed magic shaders only applying to the 3rd person body when in 1st person.
- Improved camera behavior during death/knockout. The camera is less likely to go underground and switching to vanity mode now works properly.

1.1
- Improved dialog zooming and reduced head shake while turning
- Fixed spellcasting visuals bug when casting illusion spells.

1.0
- Initial Release


Thanks to
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The OBSE team (Ian Patterson, Stephen Abel and Paul Connelly) for their work decoding obse and making this possible.
shadeMe for Trifle shadows support and for inspiring me to complete the mod.
Loup Sombre and P-Froggy for creating viewable body mods that helped inspire this mod.
Bethesda for creating Oblivion.


Tools Used
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7-Zip
Oblivion Script Extender (OBSE)
OllyDbg
Microsoft Visual Studio 2008 Express


Disclaimer
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This software is provided 'as-is', without any express or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.


Licensing/Legal
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You can do whatever you want with this mod, just give me credits if you use any part of the mod.