Regional Stonewall Pieces by mhahn123
Oblivion » Modders Resources & Tutorials
Added: 14/10/2013 - 06:07AM
Updated: 14/10/2013 - 06:09AM

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Uploaded by mhahn123


Last updated at 6:09, 14 Oct 2013 Uploaded at 6:07, 14 Oct 2013

My personal take on how the stonewall pieces would look using regional vanilla stone textures.
While working on various settlement projects I ended up creating quite a few farm related pieces that
were retextured with regional stone and wood. I thought for others who wish to create unique mods, or
enhance existing mods, these pieces may prove useful.


It always bothered me that vanilla Oblivion used a lot of the same resources for every region of the
game. The stonewall architecture is a prime example of this. One can find the exact same style of stonewall
in almost every farm, interior of every city, even though each city interior has it's own unique stone
and wood materials. The only exceptions to this are bravil and kvatch which have their own unique textures
in the game files.

So when I began working on Settlements of Cyrodiil I wanted each region to have architecture which reflected
the materials unique to that part of the world. Included here is an abreviated set of stonewall pieces for
each of the other 6 areas in the game. The sets contain the most commonly used pieces, there are a ton of
stonewall pieces in various shapes...most of which I've never personally used. If you happen to want a
specific item which isn't already included, a quick session with nifskope and the textures in this package
will set things right.

Each set is created using regional vanilla stone and wood textures. I did tweak most of the stone textures
to make them work properly on the stonewall pieces, but they are still all based 100% off of stock vanilla
stone textures.


There are folders for each of the previously unrepresented areas...Anvil, Bruma, Cheydinhal, Chorrol,
Leyawiin, and Skingrad. I didn't do anything for the IC region...figured that was a good region for the stock
vanilla stuff. Most folders will contain 1 each of the following meshes:


Some regions have alternate textures (bruma has plain or snow), and I used the vanilla stonewallgatedoor for
bruma and chorrol since it looks just fine with those stone materials.


1.Drop the contents into your Oblivion Data Folder, or integrate into your mod files


Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
me - for textures, and the time it took to assemble all this stuff


These materials are being distributed as a free to use modders resource package. Use in your own projects
requires no additional permissions. I do ask that you mention me in your credits as a small courtesy. If you
have time to send me a pm so I can check out your mod, that would be nice also...but is entirely optional.