Oblivion

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Moraelin

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Moraelin

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About this mod

A Klingon blade fit for a champion of the Empire

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WHAT IT DOES

For now it adds an original Klingon Bat'leth, called the Dahar Master's Bat'leth. (A Dahar Master is a klingon warrior who has become a legend among their peers, because of their heroic deeds.)

It is loosely inspired by the legendary Sword Of Kahless, but still an original mesh. It's supposed to be a great warrior's bat'leth from the same era, rather than actually the legendary sword of Kahless himself.

It is roughly 116 cm long (about 46 inches) from tip to tip, and the grip width is 5cm (2 inch), both sizes stated by Jadzia Dax in DS9 Blood Oath, and confirmed by an actual Dahar Master as being "a warrior's configuration." Well, that is assuming that a normal human is about 5'10" or so in the game.

From there, though, I used my own aesthetic preferences and the game animations as a guide. E.g., the choice of 2 grips instead of 1 for the Sword Of Kahless or 3 for a modern bat'leth is largely based on hand positions.

Balance-wise, it is on par with a daedric greatsword in all aspects, from damage to speed to weight. This also means it CAN hurt ghosts and such, just like a daedric greatsword can. It is more resilient though, since Kahless did use his bat'leth to carve a statue, and obviously it didn't get ruined. Basically it's a good end-game weapon, but it doesn't really outdo the weapons available in the vanilla game.

It's available in 4 versions, namely in all combinations of black leather wrap or brown leather wrap, and with or without the Klingon Empire insignia embossed on the blade. You can decide for yourself which you like.

The extra features are denoted by one or both of the letters B (brown) and E (embossed) at the end of the name. So for example a "Dahar Master's Bat'leth BE" means brown wrap AND embossed.


NOTE FOR PURISTS

Yes, this is not canon in any sense. If that bothers you, don't download it.


RETEXTURING

Unlike some of my other mods, this one uses a plain orthogonal projection of the blade. (Albeit of the sword before being bent, to save on texture size.) So it should not pose any extra difficulties if anyone wants to paint a new texture for it.

Alternately, I'm including a B/W mask in the images which can be used as transparency for a layer. Make a new 1024x2048 image, fill a layer with a lighter metal texture for the edges, and one with a darker metal for the rest of the sword blade, and use the mask as alpha for the layer on top. This will blend smoothly between the two metals for you, without requiring ANY graphics skill at all. So just pick whatever two metal textures you like (rusty, shiny, scratched, damascus steel, whatever) and there you go, if you can do a colour-to-transparency in GIMP with the mask, you can get a good enough texture.

Alternately, just use one layer with whatever metal texture you wish, create a second layer on top of it, load the mask in the layer, set its transparency to something like 25% to 50% (use your own eyes there as a gauge). Now when you export as dds and merge layers, it will just whiten the sharpened edges of whatever metal you used for the sword and darken the rest.


HOW TO GET IT

Varel Morvayn, the smith in Anvil, sells all four in his shop. Only the Nine know where he found them or who sold them to him, because nobody ever saw him hammering anything like that. They're quite expensive, so you might not be able to afford them right at the beginning.

The box is set to respawn, so if you need more bat'leths for your followers, just come back after 3-4 days.

Or if one is any good at acrobatics and can pick a very hard lock, one might be able to find Morvayn's box in his shop and get a five-finger discount on the blades. (Not that any true Klingon warrior would even consider petty theft, of course.)


REQUIREMENTS

None. As long as you have a patched base game, you're good to go earn your rightful place in Kahless's Black Fleet in Sto-Vo-Kor.


HOW TO INSTALL IT

Extract the archive, with directories, in your "Data" folder. Select it in the list of data files in the launcher.


HOW TO UNINSTALL IT

Delete the .esp file from your Data directory.

Delete the DaharMaster directory in both the Meshes\Weapons and Textures\Weapons directories.


CONFLICTS

It shouldn't conflict with anything.


LICENSE

I release it in the public domain. You can do anything you wish with it. I would, of course, appreciate it if you give credit, but if not, so be it, I can live with that too.


VERSION HISTORY

1.03:
Added the embossed versions
Increased the blade thickness slightly, to a quarter of an inch, to match replicas of the Sword Of Kahless
Increased the grip thickness a bit too
Minor texture and mesh tweaks

1.01:
First Oblivion release