Oblivion

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Daemonax

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About this mod

From the readme file: ------------------------------- Description: This a home teleporter (if you hadn\'t guessed) that allows the PC to teleport to any of the official PC homes. I was inspired by johnmedgla\'s Fast Home Travel (http://www.tessource.net/files/cache/2154.html). With the built-in fast travel system, I didn\'t think I would n

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From the readme file:
-------------------------------
Description:
This a home teleporter (if you hadn't guessed) that allows the PC to teleport to any of the official PC homes. I was inspired by johnmedgla's Fast Home Travel (http://www.tessource.net/files/cache/2154.html). With the built-in fast travel system, I didn't think I would need a teleporter, but I found myself using his more and more for quick trips to my house. Limited by the choices in John's mod, I decided to dust off on old teleporter mod from Morrowind that I had made for personal use. I had to completely rewrite the script as my old one made heavy use of the "Position" and "PositionCell" commands. This new one uses "MoveTo" and reference objects as John did in his.

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Installation:
Simply extract "HomeTeleporter.esp" to your Oblivion\Data folder. Don't forget to select it in the loader.

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Details:
This adds a key that looks like Azura's Star on the ground in the middle of the Imperial City Market District. When the PC equips this key (from the inventory screen or with a hotkey), he/she is given a menu of PC homes in Cyrodiil. When a choice is selected, the PC teleports to that home/location.

As of v1.0 these homes include:
Each of the 8 major cities. These are the purchased homes.
Each of the four guilds. These are the guildmaster homes.
One from the main quest. This is comes up fairly early in the main quest.
One from an official mod. You don't need the mod for this to work. See the Known Issues below.

The "Current Home" choice, one of the major cities (should be obvious), and the one for the offical mod have no restrictions. All of the others require that the PC have purchased the home or progressed far enough in the associated guild/quest before allowing teleportation to that home.

The player also has the option of customizing the teleport locations in-game for all of the choices including the "Current Home". Don't like where you teleport to? Change it yourself, by selecting "Customize" on the main menu. It should be obvious from there. This will, hopefully, eliminate the need to re-script the mod to work with other home mods. Simply change the relevant marker to your favorite abode!

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Known Issues:
Due to limitations in the editor with the length of scripts, I had to sacrifice customizing while in GameMode. You have to equip the key while looking at your inventory to get the option to customize. I left the choice of "Customize" on the main menu in GameMode simply for those who don't read the readme. With any luck, they'll read the message box and not email me with messages about the mod being broken.

Don't teleport to either of the two homes that have no restrictions, before first visiting them by other means. You will find yourself in a void with objects around you but with no land, at least that's what happened to me during testing on a new game. Simply Fast Travel (or walk if you're 'old school') to those locations first. I didn't want to make multiple scripts, so I made these two teleport outside. If you aquire a home in that city or if you purchase the official mod, you can use the "Customize" option to relocate the reference marker into the respective home.

I wouldn't advise teleporting to an indoor location while sitting on a horse. The horse will come with you! The only way to get your four-legged houseguest back out again is to teleport to an outside location while riding him. This will probably necessitate customizing one of the markers to an outdoor location first. One of the horse summoning mods may be of use here. I don't use them, so I haven't tested them.

Everytime you 'equip' the key, you get a message saying you can't equip it. As it is brief, doesn't interfere with the operation of the teleporter, and I have no idea how to get rid of it, just ignore it. I chose a non-equipable item, because I didn't want it to remove any other item the player may have equipped. I believe the message is a small price to pay.

You will more than likely lose any companions or followers when you teleport. I am a solitary, stealth player most of time and shun the dead weight, but my minor testing has lost anyone following me everytime I teleported. Your horse will follow you to the nearest stable if it is stabled when you teleport (say from city to city).