OBLIVION
NPCs Travel by skyorange
Oblivion » NPC
Added: 03/09/2013 - 03:37PM
Updated: 26/06/2015 - 04:57PM

151 Endorsements

1.1.1 Latest version

1,917 Unique D/Ls

2,685 Total D/Ls

21,959 Total Views

Uploaded by win2009

Description

Last updated at 16:57, 26 Jun 2015 Uploaded at 15:37, 3 Sep 2013

NPCs Travel

Requirements
- Official Oblivion patch 1.2.0416
- Shivering Isles
- Oblivion mod manager or Wrye Bash, LOOT

*Sorry, I am not good at english.

What does this mod do?
======================
This mod adds 114 new NPCs & 13 new Creatures to Cyrodiil and Shivering Isles.

New NPCs: Adventurer (They are Travel NPCs)

New NPCs: Bounty Hunter, Imperial Legion Battlemage, Imperial Legion Sharpshooter, Imperial Legion Soldier, Monk, Alchemist, Battlemage, Spellsword, Noble, Mage, Barbarian, Sharpshooter, Orc Round Soldier, Crusader, Hunter, Sorcerer, Witch, Conjurer, Warrior, Witchhunter, Archer, Knight, Smuggler, Fence, and so on. (They are random appearance NPCs)

New Creatures: Dog, Wolf, Imp, Mountain Lion, Baliwog (Most of them are adventurer's pet)

All NPCs will have and equipped a variety of items.

Almost all NPCs & Creatures has the own name.

All NPCs & Creatures will respawn.

Adventurer (Travel NPCs)
  • Travel extensively in Cyrodiil & Shivering Isles or encounter in various places.
  • Their travel destinations are determined randomly by script.
  • Travel destination is 103 places in the Cyrodiil, and 15 destinations in the Shivering Isles.
  • Travel destinations are daedric shrines, doom stones, waterside, wilderness (ruin, fort, cave).
  • They will take a break from time to time.
  • They will sometimes harvest during the break.
  • They are tradable. (not all)
  • They are not a merchant and do not have a lot of money. (There are exceptions)
  • They will be wearing leather, iron, steel, clothing mainly, and will use a silver weapon.
  • They will come to player aid in combat.
  • They are setting stronger in order to survive.

Random Appearance NPCs (Including the wolf and dog)
  • Their aim is to make the world more lively.
  • They will guard the city or village. And then you'll also encountered on the frontier and wilderness.
  • Not all of them are good man. (Not hostile).
  • Some NPCs will trade the illegal items.
  • You may encounter a hunter chasing a deer in the wilderness.
  • If the oblivion gate is open, they will fight the invaders.
  • A merchant who buy stolen goods are living in near Bliss. (Shivering Isles)


Compatible and Recommended Mods
===============================
Should be compatible with most mods.

Known Issues, Incompatibilities
===============================
None currently known.

Installation
============
The mod is OMOD-ready and there is Wrye Bash BaIn Wizard.

Tools Used
==========
The Elder Scrolls Construction Set
Construction Set Extender
TES4Edit
ESP/ESM exporter "espexport"
Critterman for Jumble - Random Name Generator

Credits
=======
Bethesda Softworks.

Hasteric for Immersive Travelers.(http://www.nexusmods.com/oblivion/mods/19060)
Khettienna for Ivy Cottage.(http://www.nexusmods.com/oblivion/mods/29947)
CorepcMMP for Tamriel Travellers.(http://www.nexusmods.com/oblivion/mods/4387)
I learned alot from these mods. I studied the script mainly.

yumo
sitosin
Achi
yuuhiiro
karokaro(aka.Arma)

My Other Mod
============
Treasure Chest