OBLIVION
Castle of Night Replacer and Patch by mhahn123
Oblivion » Patches
Added: 25/08/2013 - 06:39PM
Updated: 25/08/2013 - 06:39PM

4 Endorsements

1.0 Latest version

46 Unique D/Ls

70 Total D/Ls

2,159 Total Views

Uploaded by mhahn123

Description

Last updated at 18:39, 25 Aug 2013 Uploaded at 18:39, 25 Aug 2013

A patch file, made by request, that will allow Castle of Night, Werewolf-Legends of the
North, and Midas Magic Spells of Aurum to be used simultaneously without nasty side effects.


Details
=======

Prior to patching, using these three mods together would result in conflicts near the
entrance to the Balrog Dungeon (Khaza-dun) from Midas Magic and/or Lair of the Lycanthropus
from Werewolf Legends of the North. Both of these entrances being buried inside the castle
walls from Castle of Night.

Main focus of the patch was relocating the Balrog Dungeon entrance and Werewolf Lair to
areas away from the Castle. All clutter objects, map markers, spawn points related to these
dungeons were relocated as well. New paths have been made leading to them and path grids
re-worked to allow creatures and companions safe passage as well.

There is a patch and a replacer esp for Castle of Night included here. The patch is based
off of the replacer Castle of Night esp, but you will still need the mesh, sound, and texture
files from the original mod. Use of the original Castle of Night esp is NOT reccommended.

I have taken the liberty of fixing quite a few glitches within the plugin. This included
grounding numerous buried rocks and a group of floaters, grounding numerous path grid
points, creating numerous path grid points which previously didn't exist, closing up a gap
in the castle wall, removing unintentional edits to a nearby Oblivion Gate, and performing
extensive cleaning with Tes4Edit.


Disclaimer
==========

While I have made every effort to contact each of the mod authors, there has been no response
from any of them. If at some point there is objection to these files being uploaded I will
happily remove them without hesitation.

Werewolf read-me clearly sates "Feel free to use any part of this mod in any way you wish,
but be sure to give credit".

Castle of Night appears to have been abandoned as the author hasn't posted anything in the
comment section since 2007, so I am working off of the 2007 post which states "this gets very
little attention but i invite anyone who wants to, to go ahead and mess with it yourselves".

Midas Magic author Xilver either has a full mailbox or has blocked all messages. All I get
when trying to pm is an error message saying the author cannot receive mail. Given that there
was a previous version of this very patch, I am hoping it will not be an issue.


Location
========

Main game cells used are 21,35 and 20,35. This is roughly east of Frostcrag Spire if you have
it installed or due north and up the mountain from Sedor.


Required Files
=============

Castle of Night by Sugawara
Werewolf-Legends of the North-Version 2 by StanniDum
Midas Magic Spells of Aurum by xilver


Install
=======

1. Extract the replacer esp and patch your Oblivion Data folder either manually or using the
mod manager of your choice.

2. Set Load order as shown below.


3. Play and enjoy


Load Order
==========

castleofnight.esp
Werewolf-Legends.esp
MidasSpells.esp
CON-Werewolf-MidasPatch.esp


Compatibility
=============

May conflict with other mods/patches that use this real estate. If you find something else
let me know.


Credits
=======

Sugawara - Castle of Night
xilver - Midas Magic: Spells of Aurum
StanniDum - Werewolf - Legends of The North v2


Legal Stuff
============

Please do not upload this file to any other sites without my consent. All original mod
content belongs to the authors listed above.