Settlements Of Cyrodiil-Wickmere Farm by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 19/08/2013 - 07:56AM
Updated: 06/01/2014 - 04:34PM

85 Endorsements

1.0 Latest version

568 Unique D/Ls

748 Total D/Ls

8,920 Total Views

Uploaded by mhahn123


Last updated at 16:34, 6 Jan 2014 Uploaded at 7:56, 19 Aug 2013

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Wickmere Farm adds a fully functioning settlement just east of the Imperial City on the banks of
Lake Rumare. It was originally created by Poolacemail, titled To Feed an Empire- Wickmere Farm, and
occupied more or less the same real estate it currently rests in.

Wickmere Farm in it's current form has received an extensive makeover to eliminate known mod
conflicts. Additional resources have been added to flesh it out a little more. The occupants have
full ai packages and can be seen performing various tasks throughout the day. They raise several
different types of crops, sheep, and chickens and also fish the nearby lake.

My focus has been to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds
to sleep in...yet. I may add that in at a later date if there is enough of a demand for it.

While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.


The path leading to the village can be found on the Red Ring Road just south of the burned down
shop "All Things Alchemical".


I designed this to work around the "Town of Charming" mod and two other rescue mods that I am
currently working on. There may be other mods for this area that I am unaware of. If so please
inform me and I will look at possible patch files.


Settlements of Cyrodiil Resource Pack v1.3


1. Extract the file to a temporary location such as desktop

2. Place the .esp into your Oblivion Data directory either manually or
using the mod manager of your choice.

3. Set load order...should work fine in the same general position as other village mods.


Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
Poolacemail - for the original creation and allowing me to revive it

Additional credits for resources used can be found in the resource pack required to run this plugin.


Please do not upload this file to any other sites without my express consent. You must contact me first before using
any resources.