OBLIVION
TWMP Skyrim Improved WIP by Haldar
Oblivion » New Lands
Added: 11/08/2013 - 11:47AM
Updated: 30/03/2015 - 08:50PM

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Uploaded by Haldar1248

Description

Last updated at 20:50, 30 Mar 2015 Uploaded at 11:47, 11 Aug 2013

Hi all.

Well, this is it. Skyrim Improved refitted, with permission, to work with TWMP. With fixed landscape issues, removed bugs and so on. Picking up the banner left by Skyrim Improved Team :)

Yet it is a wip project at the moment, but there's already a thing to download - a resource pack. An update to it (a small one) will be released once the mod is complete.

Note:
Current build: 71
Filesize: 113 mb
Resource pack size: 1999 mb

Note:
I've decided to scrap many features planned before. Mod is huge already and is a pita to work with. There will be 1 more release of my TWMP series - focused on settlements and to a lesser extent dungeons instead of land. Thus release will be earlier than i expected.

Mod will include:
- 8 settlements (Riverwood, Blackmoor, Nimlaten City, Sungard, Greenwall, Vernim Wood, Dungar Wall and Granitehall)
- 3 cities -- Snowhawk, Windhelm and Solitude.
- several mines, encounters in the wilderness


Requirements:
Tamriel Landscape Pack
Tamriel Resource Pack
TWMP Hammerfell
TWMP High Rock
OBSE 20+


Recommended:
OBSE Plugin: Elys's Universal Silent Voice
HGEC and Robert Male body
Dynamic Map



Done at the moment:
-- converted to TWMP
-- adjsuted landheights (mostly)
-- check and fix Nimalten City
-- check and fix Sungard
-- check and fix Vernim Wood
-- check and fix Greenwall
-- add/fix Riverwood
-- add Blackmoor
-- check and fix Dungar Wall
-- add stonecutters' village
-- check and fix Granitehall
-- added Solitude
-- check and fix Markath Side
-- check and fix Windhelm
-- add children
-- finalized landheight. Added all major bodies of water - lakes and rivers.
-- removed COBL dependency
-- removed DCRP dependency by merging it into this mod - with formid change etc.
-- pathgridded High Rock. Took my rig 12 days (!!!) of non-stop working.
-- rename Markath Side to Snowhawk
-- generated and pathgridded landscape.
-- generated and pathgridded western Morrowind -- Velothi District
-- finalized landscape and populated western Skyrim.
-- finalized landscape and populated eastern Skyrim. Western Morrowind to go.
-- fix guard AI so they'd actually arrest (allow Nord guards) // already here as part of prereqs


Todo:
-- fix entrances of mines
-- fix map markers for mines
-- add sensual walks support
-- add Oblivion gates
-- make girls in brothel dance (Windhelm girl too)
-- add a working prison (at least one)
-- add aurora borealis
-- restore animations (praying in chapels, smithing, playing a lute)
-- fix jarl/kings names/titles
-- ensure a well/toilet exists in every settlement
-- add fish and clams
-- clean the mod of unneeded resources (well, try to)


Scrapped for now (left for future mod):
-- add new ingredients to leveled lists
-- add new armor / weapons to the leveled lists
-- place quest dungeons to Skyrim
-- add Fortress of Ice
-- make bards in bards' colledge actually play music.
-- add folks singing in taverns
-- implement quest (s)
-- add thu'um as part of quest
-- add a player house (will be as quest reward)
-- add Dunmer town in western Morrowind
-- add bards to inns
-- add cities/towns to High Rock
-- add a city and encounters/dungeons to Valenwood (this means that this mod will be dependent on it)
-- add some more content to Elsweyr
-- add Pearl islands
-- add Topal Isle
-- add TWMP Hammerfell support (cross NPC)
-- add NPCs to wilderness encounters everywhere, not monsters only
-- adjust stats of some Elsweyr items

Credits: TBA

Release date: TBA