OBLIVION
Testing Hall Improved by knightspk2
Oblivion » Miscellaneous
Added: 06/08/2013 - 12:41AM
Updated: 09/08/2013 - 08:49AM

35 Endorsements

1.1 Latest version

432 Unique D/Ls

568 Total D/Ls

6,405 Total Views

Uploaded by knightspk2

Description

Last updated at 8:49, 9 Aug 2013 Uploaded at 0:41, 6 Aug 2013

Description:
My goal for this mod was to improve the Testing Hall by fixing all bugs, adding new rooms, and improve the existing rooms. I have made many changes already, look below for a full list of changes.

Installation:
Simply place Testing Hall Improved.esp in your Oblivion data folder and turn it on in Data Files.

Location of Testing Hall:
There are two ways to get to the Testing Hall:
1. Open the console using ` and type coc testinghall or,
2. Use the portal behind the farmhouse in Weye. There should not be compatibility issues with Weye mods.

Changes:
v1.1
Fixed bug caused by mod where you would get sent to a test jail cell instead of the Imperial City Prison when arrested in Weye

v1.0
Fixed floating bush on the road between Hawkhaven and the Creature Grove
Trespass Test Warehouse now has a proper bed
Fixed placement of door marker for the Trespass Test Warehouse door
Moved the Steel Sword from the ground to a crate in Hawkhaven
Fixed door markers at Creature Grove
Added better lighting to the Crime Warehouse
Fixed the gap in the Crime Warehouse
Replaced the bed with a bedroll in the Crime Warehouse
Added lighting to the Hall of Combat
Added lighting to the Fighting Dojo
Added lighting to the Combat AI Warehouse
Added interior name for WarehouseNPCBuff
Added lighting to WarehouseNPCBuff
Added interior name for TestRangedDungeon
Added lighting to TestRangedDungeon
Added interior name for WarehouseTestTakeCover
Fixed wall and floor gaps in WarehouseTestTakecover (this was very frustrating, I wasn't able to fix it completely)
Added lights to indicate usable doors in the Hall of Combat
Added lighting to the Creature Testing Hall
Added lights to indicate usable doors in the Creature Testing Hall
New room: Dark Hall
Added a door light to the Lockpick Warehouse
Added a key to the floor of the Lockpick Warehouse which will open the locked door
Added lighting to AI Testing Warehouse
Removed NPC Combat AI Warehouse, it was an empty copy of another room
Added lighting to the Pathgrid Testing Warehouse
Removed Object Avoidance Warehouse, it was an empty copy of another room
Added interior name for TestVampireInterior
Slightly moved the door marker to TestVampireInterior to be centered with the door
Added lighting to Upper Class Clutter Warehouse
Moved a bed blocking the door in Middle Class Clutter Warehouse
Added better lighting to Middle Class Clutter Warehouse
Centered door marker in Lower Class Clutter Warehouse
Added lighting to Lower Class Clutter Warehouse
Centered door marker in Armor Warehouse
Added a light to the door in Armor Warehouse
Centered door marker in Clothing Warehouse
Added a light to the door in Clothing Warehouse
Cenetered door marker in Weapon Warehouse
Fixed wall and floor clipping and position in Misc Clutter Warehouse
Resized a banner in Misc Clutter Warehouse to clip through the floor
Centered Lighting Warehouse door markers
Added a light to the door in Lighting Warehouse
Fixed the door in Misc Clutter Warehouse
Fixed the door in Middle Class Clutter Warehouse
Added better lighting to Activator Testing Warehouse
Added better lighting to Container Testing Warehouse
Fixed door in Lockpicking Warehouse
Added interior name for TestEnchanted
Fixed gap with door to TestEnchanted
Added door light to TestEnchanted door
New door light color: purple
New door to Quest Item Warehouse
New door to Bruma test area
New door to Erik Magic Test, be careful, the NPC summons in this room use player.placeatme
Added a warning scroll to Erik Magic Test
Added better lighting in Erik Magic Test
New door to Vendor Test (the NPC refuses to sell you anything, I find this funny)
New door to Todd Land (my personal favorite place)
Moved floating torch in Todd's Test House
Improved lighting in Todd's Test House
New room: Wayshrine Warehouse
Test Basement removed, it was empty and had missing walls and floor
Added a portal that takes you to the Testing Hall behind the farmhouse in Weye