OBLIVION
Immersive Weapons by Ironman5000
Oblivion » Weapons
Added: 01/08/2013 - 02:26PM
Updated: 21/07/2014 - 09:34PM

665 Endorsements

2 Latest version

17,333 Unique D/Ls

19,695 Total D/Ls

120,840 Total Views

Uploaded by Ironman5000

Description

Last updated at 21:34, 21 Jul 2014 Uploaded at 14:26, 1 Aug 2013



This will give you a better idea of what to expect and the variety available

Big thanks to StrelokTesla for taking the time to make this video.

NEW and some may also say ESSENTIAL, the IW Bashed Patch Fix is now ready to download. Created by Slangens, this file will correct overlooked bad edits (thanks to yours truly :P ) made in the last patch which caused problems with bashed patches.

If you enjoy this mod, you may want to try out Skyrim Immersive Weapons - the 2nd highest rated weapons mod on Skyrim Nexus


Description
 Overhauls and extends the entire weapons system by fully integrating hundreds of new weapons into the game, using many great mods and resources from the most talented authors on the nexus.
This mod also adds lots of off-hand variants to game to allow for duel-wielding. Off-Hand weapons are used as shields in this mod, but mods like Unnecessary Violence II can make them usable as duel-wield weapons.
The aim of this project is to add a lot more variety when looting, purchasing, and battling enemies as everything appears by chance through the levelling system, you will also find halberds, polearms, spears, rapiers, and other weapon types. I made it this way because it's just my personal preference, most mods used were initially available to obtain from one location usually a store but I prefer to have new weapons appear by chance during exploration.
I have also made a few as unique weapons to the game which can be acquired by completing existing quests, for instance new deadric weapons for completing the shrine quests or becoming the arch-mage.
Most weapons have been tweaked and balanced to avoid OP weapons and powers.
I have also enhanced the levelled lists, so players can continue to find better weapons past the original cap. One good example is the addition of Ayleid weaponry that will start spawning after daedric level, also I have introduced 'grand' magic staffs with new models and stonger enchantments to find at high levels.
The vendors will now sell ALL weapons - there were originally capped at lv.13 to sell elven weapons, now once you pass that level you will eventually be able to buy glass, ebony, daedric weapons plus all IW weapons at the same levels and higher. (Same as Skyrim)
And of course a great perk of this mod is that it merges lots of great weapon mods into one file to reduce your load order, using a single bsa to help the game run smoother.

I have provided a few images to give you an idea of what invluded, however there are lots more which I will make a lists of ASAP. For now check the credits to get an idea.

You may have noticed that I have even taken the liberty to provide a "Recommended by me.txt" file that lists other great weapon mods that would suit playing alongside this mod.

Requirements
 Oblivion with Shivering Isles (I have the 5th anniversary edition)
OBSE

Installation
 Unpack the .esp and .bsa files to oblivion's data folder. To ensure this works best, make sure to place this last in the load order

Compatibility
 This mod edits weapon levelled lists, so if you use other mods that work the same run a bashed patch after installation. The most common tool for this is Wrye Bash - http://oblivion.nexusmods.com/mods/22368
I should point out that because this makes changes to a few vanilla quests and scripts, take care when making a patch as I hear this can cause issues so consider only merging levelled lists.
Otherwise if you are happy with my levelled list edits simply overriding your other ones just make sure this mod loads last.

Credits (in no particular order)
 
Some of mods used in the creation of IW come with armours or other cool stuff so make sure to check them out :)

Disclaimer: All weapons included in this list have been included legitimately, with permissions readily given in the readme or personally granted by the authors themselves.

Tools Used
 Construction Kit
Nifskope
Gimp
TES4Edit
TES4Gecko
Wrye Bash for testing

Permissions
 As I mentioned earlier if you want to make an alternate esp to change or add features let me know via PM

Do not redistribute any assets from my BSA file, all weapon mods used have different permissions for usage so don't ask me if you can use any for your wip instead follow the links in the credits.

Feedback
Try to leave all feedback and questions in the page comments section.
If you spot any bugs in-game please report them asap so I can get a fix worked out.
I am always open to suggestions for improvement so feel free to post your ideas in the comments for my consideration.