OBLIVION
Settlements Of Cyrodiil-White Rose Farm by mhahn123
Oblivion » Cities, Towns, Villages and Hamlets
Added: 09/07/2013 - 06:29PM
Updated: 09/04/2014 - 09:56PM

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1.1 Latest version

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Uploaded by mhahn123

Description

Last updated at 21:56, 9 Apr 2014 Uploaded at 18:29, 9 Jul 2013

Update from 1.0
========
One very small change to the esp making it work with version 1.2 of the Settlements of Cyrodiil
Resource pack. Outhouse building has been changed making it an actual sittable toilet.


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Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that
population?

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.


Details
========

White Rose Farm adds a fully functioning settlement just west of the Imperial City. It was originally
created by Poolacemail, titled White Rose River Farm, and occupied most of the small island next to
"Old Bridge". As some of you may know this real estate was also used by two other hugely popular mods.

The Lost Spires and Shezries Towns (Pells Gate). As a result of the unresolved conflicts this settlement
went the way of the dinosaurs and was mostly forgotten. White Rose Farm in it's current form has been
entirely relocated to the north bank of the White Rose River. Every brick, stone, and inhabitant. Thus
eliminating the nasty conflicts and any need for patches.

The settlement has received an extensive makeover being wholly re-landscaped to fit into it's new
environment. Additional structures and npcs have been added to flesh it out a little more. The
occupants have full ai packages and can be seen performing various tasks throughout the day. They
raise several different types of crops, sheep, and chickens and also fish the nearby river.

Resources have been added to give the appearence of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds to
sleep in...yet. I may add that in at a later date if there is enough of a demand for it.

While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.


Location
=========

The path leading to the village can be found just north of "Old Bridge" and just south of Vindasel.
There is a map marker but you will have to "discover" the farm before fast travel is available.

Compatibility
==============

I designed this to work around the three mods I knew of that conflicted. Those being "The Lost Spires",
"Shezries Towns", and "MTC Expanded Villages".

All landscaping for White Rose has been pulled back far enough from the river that there is no landscape
conflict remaining with these three. There are however still path grid conflicts with Shezries Towns.
This is unavoidable due to Shezries mod making path grid edits all the way across the river for no
obvious reason, the fix is a simple matter of load order so no patch necessary.

Unfortunately I didn't know about Knights of The Nine: Revelations placing a castle nearby since KOTNR hadn't been released when I originally started this project. Landscape conflicts with this mod and KOTNR can now be resolved via the optional compatibility patch. Be sure to follow the
proper load order as listed in the patch read-me file.


Requirements
=============

Settlements of Cyrodiil Resource Pack v1.3


Install
=======

1. Extract the file to a temporary location such as desktop

2. Place the .esp into your Oblivion Data directory either manually or
using the mod manager of your choice.

3. Set load order...If using with Lost Spires or MTC Expanded Villages load order is not an issue. If
using with Shezries Towns, be sure to place White Rose below Shezries in your load order.


Credits
=======

Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
LHammonds - for the readme generator this file was based on
Poolacemail - for the original creation and allowing me to revive it

Additional credits for resources used can be found in the resource pack required to run this plugin.


Licensing/Legal
===============

Please do not upload this file to any other sites without my express consent. You must contact me first before using
any resources.