Oblivion

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maethlin

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This started out because I hated, hated, hated how hard it is to raise marksmanship in Oblivion. If you are willing to cheese it and run backwards and fire 20 arrows into a creature to kill it, then I suppose it\'s reasonable. But if you only take one or two shots at a creature, then every ranger/archer type out there will end up with a Marskma

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This started out because I hated, hated, hated how hard it is to raise marksmanship in Oblivion. If you are willing to cheese it and run backwards and fire 20 arrows into a creature to kill it, then I suppose it's reasonable. But if you only take one or two shots at a creature, then every ranger/archer type out there will end up with a Marskmaship skill that is a tiny fraction of their Blunt/Blade skills.

I have added x2, x3, x4 .esp files to this mod - use ONLY ONE of these to tweak your marksmanship.

In addition, I have added another optional .esp file that can be used to increase the levelling rate of a bunch of magic skills. My main reasoning here is, most people I know of just train their magic by repeatedly casting over and over for the sole purpose of training up (with the exception of destruction and restoration magic typically). I say do away with the tedium and make everything a bit easier to level up. Of course, if your a pure mage character then this tweak may be a bit overkill for you. Below are some notes on the actual changes I've made in the non-marksmanship skill tweaks. The number before the / is the original value, and the one after is what I've changed it to.

Yes, restoration has increased a LOT as I have found it painfully difficult to raise this, even selected as one of my major skills.

Also, this is version .99 because none of this is tested yet, but I expect no problems as they are very simple tweaks.

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Acrobatics Jump 0.3/0.5 Fall 3
Alchemy Potion Creation 5 Ingredient Use .5/1
Alteration 4/6
Athletics Run .03/.05 Swim .04/.08
Destruction 1.2/1.5
Illusion 3/5
Mysticism 3/4
Restoration .6/2.5