Oblivion

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cflare

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cflare

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About this mod

Adds a life tap spell that can only be used if you have your magicka stunted. Primarily for Atronach builds

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My goal is to introduce new systems of resource gain and use. All my systems will require stunted magicka.

Life Tap

Adds a spell that converts lost health to magicka. The rate scales with your Mysticism level and is 1x at 0 mysticism and 4x at 100 mysticism. It comes with a small drain health penalty at 25, but I may make a better penalty later. I would prefer to make the drain dynamic, but that would only be effective at large stages 10/20/30/etc, so I couldn't say, drain 50% health, like I would like to do.

The resource is toggled on/off with Engage Life Tap
The spells FormIDs are xx000ED4.

Blood Tap

Adds a spell that keeps mana at max at the cost of health. The amount of health lost scales with Endurance. The higher the Endurance the less health lost. Scales from 1x to 1/3x health lost. Also comes with a minor health fortify. This effect ends if health is less than 10%, and mana will be consumed instead. You also need to have enough mana to cast the spell. It doesn't matter if you have infinite health. If your magicka pool is still less than the cost of the spell, you can't cast.

Notice that this means if you wait at low health and mana, it will heal mana first, then another wait is needed for health.


Planned taps:

Rage tap (getting hit builds rage, hitting with a weapon enchanted with enrage enchant builds rage, rage converts to magicka and fatigue over time).

Ammo tap (requires casting reload spell, reloading takes x time, firing an arrow with ammo enchant unloads extra damage per ammo in reserve and cancels any ongoing reloads).

Shield tap (blocking restores magicka with diminishing returns between taking damage).