OBLIVION
Secret of the Glyphs by AsteriaSennall
Oblivion » Quests And Adventures
Added: 12/05/2013 - 09:33PM
Updated: 25/05/2013 - 09:10PM

18 Endorsements

1.2 Latest version

472 Unique D/Ls

528 Total D/Ls

8,775 Total Views

Uploaded by asteriasennall

Description

Last updated at 21:10, 25 May 2013 Uploaded at 21:33, 12 May 2013

Secret of the Glyphs adds numerous secret passageways inside the Imperial City and a short quest to obtain this power and explain the history behind them in a lore-friendly manner.

There are passageways connecting the various districts around Green Emperor Way to each other and one in each district leading to outside the city. These secret passageways are meant to be a way for the character to covertly travel about the city districts without having to resort to the guarded main gates. This should be perfect for those role-playing a stealthy character!

The quest can be started two ways: First, there is a letter in an obvious portion of the tutorial dungeon (the Imperial Subterrane, to be specific) that starts of the quest. For those who use main quest delayer mods (like me!) the quest can also be triggered by simply walking closely past the new apartment building in the Elven Gardens District. Once the quest has been completed, the secret passageway Glyph Stones become visible and usable. One working stone is inside the Elven Gardens apartment complex. There are two blank stones in the mod. These are unusable, but this is explained during the quest. I placed them there as placeholders for the sequel mod I hope to release, which will expand upon this humble mod's story and potential.

Those who have played any of the Thief series of games originally by Looking Glass Studios (and especially Thief: Deadly Shadows by Ion Storm) will recognize that the concept of these passageways is strongly based on Thief Lore. As a huge fan of the series, I was inspired by these games and other Oblivion mods which were as well when creating Secret of the Glyphs.

I hope you enjoy playing Secret of the Glyphs!!


Requirements
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This mod is stand-alone and does not require anything special, including Shivering Isles. It will work with vanilla Oblivion.


Compatibility
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The placement of the passageways was designed around the wonderful ImpeREAL City - Unique Districts by SilentResident: http://oblivion.nexusmods.com/mods/19589/?

There is a version of the SecretOfTheGlyphs esp inside the Optional folder that is compatible with ImpeREAL City - Unique Districts. Namely, it does not place a building that can already be found in Unique Districts. If you have this mod activated use this version of my esp instead otherwise you will see a duplicate of the building.

Thank you to ysne58 for pointing out that there were conflicts with Better Cities IC Market District and for taking the time to send screenshots and recommend better Glyph Stone placement.
The optional esp should also be used along with Better Cities project: http://oblivion.nexusmods.com/mods/16513/?


Version History
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May 25 2013 - Fixed the lockbox script to only advance the quest after it is unlocked, added Better Cities IC Market District compatible version esp.

May 13 2013 - Made the apartment key a little more conspicuous, removed some excess objects and fixed a non-working Glyph Passage.

May 12 2013 - Initial version 1.0 release


Permissions
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Custom meshes and textures used in the mod are modder's resources and subject to the author(s) terms of usage.

The mod itself may be updated and changed for personal use, but please request permission from me before uploading any changed version of this mod or any patches using this mod here or on any other site. If a request for permission is not given by me within a month's time, consider permission to be given.


Thanks
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First of all, a HUGE thank you to the immensely talented Stroti. All of the custom meshes in this mod are his creation and were a great inspiration for this mod. His hard work and great sense of humor have made my Oblivion experience very enjoyable over the years, so I simply cannot thank him enough!

Thanks also to Mortvent, author of the Assassin's Abode ( http://oblivion.nexusmods.com/mods/9731/? ) mod who inspired my use of practice lockpick chests in this mod.

Thank you also to Jog and Scruggs for their mods (Thievery in the Imperial City and Thieves Arsenal, respectively), which were also an inspiration for my mod.

I strongly recommend using their mods as well:

Thievery in the Imperial City: http://oblivion.nexusmods.com/mods/5156/?
Thieves Arsenal: http://oblivion.nexusmods.com/mods/9655/?

Lastly, many thanks to the talented Oblivion modding community for all the other great mods I have enjoyed over the years!


Credits
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All custom meshes and textures for the objects mentioned below were created by the immensely talented Stroti and were a strong inspiration for this mod.

Originally from the Stroti New Furniture set: http://oblivion.nexusmods.com/mods/34664//?
newFurniture\palDesk01
newFurniture\palTable02
newFurniture\paltableround01
newFurniture\palChair04as (mesh edited by me)

Originally from the Stroti Castle Furniture II set: http://oblivion.nexusmods.com/mods/37878/?
stroti\castleFurnitureII\chest05

Originally from the Stroti Castle Furniture III set: http://oblivion.nexusmods.com/mods/37974/?
ASGlyphs\clutter\Strotichair07 (texture changed by me)

Originally from the Stroti Ayleid Clutter set: http://oblivion.nexusmods.com/mods/41558/?
ASGlyphs\clutter\StrotiKey

Originally from the Stroti New Dungeon Meshes set: http://oblivion.nexusmods.com/mods/41376//?
stroti\crypt\misc\cathedralcrypttomb01Stand
AsGlyphs\clutter\StrotiKeeperStand (textures changed by me)