Adds a non-plexiglass riot shield to the game. Comes in Uber-heavy and Daedric-quality varieties.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This mod adds an all-metal riot shield to the Imperial Market District, left out in the open. I made it using Ben Tate\'s freebie model [found here: http://cg.tutsplus.com/freebies/3d-models/3d_cg_vfx_3dsmax_riot_shield_textured_free_model_obj_character_police_swat/] and heavily modified the shape and tweaked the textures.
The original inspiration for this was Clement Suave\'s concept art for Army of Two: The 40th Day (http://clementsauve.deviantart.com/art/ao2-40th-day-special-ops-152469331)
Now, you have a choice between a darker finish and a lighter steel-colored version for textures, and two versions for how much weight and protection the shield offers. One is about the same as Daedric gear, while the other is triple that, both in terms of weight and protection (\'cuz it\'s a giant freaking slab of metal, duh). I refrained from putting a strength-checking script on the shield, since I figured that would be a turn-off to many people (while also being a plus for realism).
Gameplay footage found here, in case the video link doesn't work: http://www.youtube.com/watch?v=RVTfhU3iHKk&t=1m49s