Oblivion

About this mod

This mod adds an Imperial Outpost South of Bravil and North of Leyawiin. The map marker is already fast travel ready when you enter the game.

Permissions and credits
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Description:
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This mod adds an Imperial Outpost South of
Bravil and North of Leyawiin. The map
marker is already fast travel ready
when you enter the game.

( about this outpost ) - This was a private
land owner before it became an outpost. The
owner started having having problems with
the near by bandits and wildlife so he
went to the Imperial City and hired as
many guards that he could. So then as he
built up his land to become an outpost,
a player home became up for sale do to
some things happening.


- - - Player House 1st Level ONLY - - -

( WARNING: It is recommended that you get ALL
of your items not in a chest, crate, barrel etc
into one or inventory before install this update.
This includes display cases. All misc items that I
have placed around the house are safe. )

- - -V1.4 - - -

The Night Winds:

- Removed the wolf pelt and steel shield
from the shop do to falling and causing objects
to raise-fall-fly accross the room.

- Replaced the Glass Claymore inside The Night
Winds falling through the display case do to
not being high enough in the display case.

The Outpost:

- Changed the lighting in all the house to be more
real, as in changing from night to day with window lighting
during the day and candle lighting during the night.

- Changed the cell path girds a little bit do to changes
made and some that where not correct.

- Added the farmers house and farmers to tend to the garden.

- Added a lot more rocks, shurbs, and flora.

- Added 3 more guards, 1 npc, and 2 dogs.

1 guard for the West bridge land side post.
1 guard for the merch and farmer house enterance.
1 guard for East bridge land side post With a dog.
1 dog that wanders lord Kaohar's house.
1 npc added " Kaohar's wife " works the vineyard.
- She sells her famous wine when working.

- Added a Dock behind the guard house.

- Added a vineyard to the side of Kaohar's house.

- Fixed cell names.

- Fixed text for buying the house.

- Fixed Guards using the targets, they now work correctly.

- Fixed Sheep again do to one sheep escaping and then when
the sheep would near the poor man he would go and attack
the sheep / guards attack him.

- Fixed dozens of rocks in the water around the outpost
that Bethesda had in the ground and floating.

Player House: " Expanded "

- Your bedroom is now the third floor.

- Added a Wizard room to the second floor.

- Added a Library to the second floor.

- Added another basement to the house
for storage/weapons and training.

- Added 3 Npcs to the player house for
training and selling misc goods to.

Thomajar- Armor Training " Basement "
Ereralith- Alchemy Training / Merch " Wizard "
Rulian- Speechcraft Training / Merch " Library "

- Changed the interior around to make
it look better.

- Added more Storage and Decorations through
out the whole house.

Note: All Storage is player friendly in
the house. Nothing is set for the
npcs they just sleep and wander your
house as told.

- Why did I add NPCs to the house?

This is such a massive house that I felt
it needed some npcs to bring it to life
and not fell so empty and lost when you
enter the house. Also for the player to
sell your misc items you dont want or
to buy items right there in your house
for any reason, you dont have to leave
and travel far to do that.

I was going to have a few quests around
the outpost and with some of the npcs
but I am such an epic fail when it comes
to quests :) . It would have been nice but
i'll just keep doing what I like to do
and maybe later on i'll have quests for
all my outposts.

- - -V1.2 - - -

- Added more decorations around the place

- Finished the merchant.

- - -V1.0 - - -

- There is a large house for the guards
of the outpost to eat and sleep.

- There are 9 guards at the outpost
to help you if you come into danger in
the near by area, all fully working and
custom named.

- A farm for you to loot.

- A sheep pin fully working and no
sheep should leave.

- There is a land owner at the bottom of
the small island at the outpost and he
will sell you the large orange house
for 25,000 and there is a small hunt
for a chest with a guards loot that is
no longer there, nothing to overpowered.

Hope you enjoy it.

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Installation:
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Simply extract the mod esp to your Oblivion
Data folder. Then start up your OblivionLauncher
and select this mod as active.

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Updates:
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If you would like me to add something or
change a few things in the mod leave a
comment for me and ill get to it.

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Permissions:
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None. though you may edit with your CS
and change things. I do not give permission
to reupload as your mod or to other sites
without asking.

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Mods Conflict:
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Doesn't conflict with any that I know of.
But will conflict with any mod that mods
the area near the outpost.

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Bugs:
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Note: They aren't there for the player
to collect infinite arrows. If you dont
want to collect them then you dont have
to so plz no comments on I can get max
arrows from them, plz fix them!

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Mod By:
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GUSS

Also see:

Imperial Outpost Jerall Mtn
Imperial Outpost Wilderness
Imperial Outpost Bruma

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Version 1.4
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