OBLIVION
Auto Attempt Lock Picking by g33kFace
Oblivion » Gameplay Effects and Changes
Added: 04/02/2013 - 09:53PM
Updated: 08/09/2013 - 12:27AM

6 Endorsements

1.5 Latest version

134 Unique D/Ls

186 Total D/Ls

2,278 Total Views

Uploaded by g33kFace

Description

Last updated at 0:27, 8 Sep 2013 Uploaded at 21:53, 4 Feb 2013

I made this mod to get around Oblivion's lock picking mini game but I also didn't want to have to equip lock picks every time to unlock something as with other mods. This mod is an .esp file with scripts to control activation and check for locked objects. This mod accounts for keys, skeleton key, lock picks, crime, locks picked stat, and picks broken stat. I used Morrowind's formula for unlock chance with apprentice quality lock pick multiplier.

Uses tools in this order:
1. Keys
2. Skeleton key
3. Lock picks

Requires Oblivion Script Extender (OBSE) v20 recommended

::1.5 Update::
No functionality changes just some code adjustments for future projects.

::Compatibility::
Will likely have compatibility issues with other mods that use scripts to control activation.