OBLIVION
Auto Attempt Lock Picking by g33kFace
Oblivion » Gameplay Effects and Changes
Added: 04/02/2013 - 09:53PM
Updated: 20/06/2017 - 09:11PM

33 Endorsements

1.6 Latest version

270 Unique D/Ls

474 Total D/Ls

5,592 Total Views

Uploaded by g33kFace

Description

Last updated at 21:11, 20 Jun 2017 Uploaded at 21:53, 4 Feb 2013

I made this mod to get around Oblivion's lock picking mini game but I also didn't want to have to equip lock picks every time to unlock something as with other mods. This mod accounts for keys, the skeleton key, lock picks, security skill use, crime, locks picked stat, and picks broken stat. I used Morrowind's formula for unlock chance with apprentice quality lock pick multiplier (effectively no modifier).

One feature different from vanilla Oblivion is that the skeleton key grants a guaranteed unlock and one security skill use increment. I felt this was a better system than having to continuously attempt picking with the skeleton key until success.

Uses tools in this order:
1. Keys
2. Skeleton key
3. Lock picks

Requires Oblivion Script Extender (OBSE) v20 minimum

::Updates::
:v1.6:
Fixed an issue with attempting to pick locked doors that the GUI shows as unlocked.
Removed "Your crime has been reported!" message as it can mislead players due to the game's dead actor detection bug.  Crime function still works normally otherwise.

::Compatibility::
May have issues with other mods that use a script to control activation (Disable/EnableControl, and TapControl).