Oblivion

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DocRob

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DocRob

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About this mod

Adds Divine Intervention, which randomly teleports you to various chapels when cast.

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Name: DR Divine Intervention
Version: 1.1
Date: 1/17/2013 4:35:59 AM
Author(s): DocRob

Description
========
One of the most useful \"skin of your teeth\" spells in Morrowind was Divine Intervention--a spell that sadly didn\'t make the crossover to Oblivion. I\'ve decided to rectify that while adding my own little bit of a twist to it (okay, so it was easier to do it this way!)

Divine Intervention is available from the spell sellers at any of the following chapels:

Trevaia (Anvil)
Uravasa Othrelas (Bravil)
Isa Raman (Bruma)
Ohtesse (Cheydinhal)
Orag gra-Bargol (Chorrol)
Avrus Adas (Leyawiin)
Tumindil (Skingrad)

It costs 5 Magicka to cast; price for the spell varies based on your Mercantile and any economy mods you might have installed, but base vanilla cost is 5 gold.

Once cast, the spell will near-instantly transport you to one of the eight chapels throughout the game. Where you end up is totally random; figure this is the Divines\' way of saying, \"We\'re saving your hide, don\'t think you can tell us where to drop you.\"

The spell is set up so teleports to the Temple of the One *should* work for both pre-completion of the Main Quest, and post-completion (Oblivion uses two separate cells for the Temple.) Also it will NOT work in Shivering Isles; Sheogorath doesn\'t care to have the Nine poking around in his realm! You\'ll get a message that it fails if you try to use it there.

I should add, I left Kvatch\'s chapel out of this, since it didn\'t make a lick of sense to drop you literally into the middle of harm\'s way.


Requirements
==========
Oblivion Patch 1.2.0.214 (Official 1.2 Patch)


Installation Instructions
=================
Simply unpack the file and drop \"Divine Intervention.esp\" into your Oblivion/Data folder, and activate the file.

Uninstallation Instructions
===================
Simply deleted \"Divine Intervention.esp\" from your Oblivion/Data directory.

Incompatability
===========
None that I know of, though ANY mod that alters the interior of any Chapel or the Temple of the One might cause the player to materialize in an odd spot, so beware of that.

Known Issues
===========
If you have Knights of the Nine installed, you\'ll be able to teleport into the Anvil Chapel of Dibella without problems; you just won\'t find anyone alive there to sell you this spell!