OBLIVION
Oaksdale by ElderScrollsFan001
Oblivion » Cities, Towns, Villages and Hamlets
Added: 23/10/2012 - 05:27PM
Updated: 04/06/2014 - 01:09PM

5 Endorsements

3 Latest version

264 Unique D/Ls

331 Total D/Ls

8,054 Total Views

Uploaded by ElderScrollsFan001

Description

Last updated at 13:09, 4 Jun 2014 Uploaded at 17:27, 23 Oct 2012

Name: Oaksdale
Version: 3
Date: 5/09/2013
Category: Towns
Author: ElderScrollsfan001
Source: TESNexus.com
HomePage: TESNexus.com

=================
Requirements:
=================

Oblivion 1.2.416

=================
Description:
=================

this mod a small log cabin hamlet at the start of the Silverfish River.. This mod expands on the ranger cabin. Ranger cabin and this file can not be used together you will have to disable Ranger Cabin esp if you want to use this one..




=================
Details:
=================

this mod a small log cabin hamlet at the start of the Silverfish River.. This mod expands on the ranger cabin. Ranger cabin and this file can not be used together you will have to disable Ranger Cabin esp if you want to use this one..

There is on npc shop owner and the cabins that one cabin is not owned and is companion friendly. The shop owner is name Ranger Will and sales specialized ranger gear.

This fixes some issue with typos in the map maker and also fixed issue with beds and chairs that allowed more than one npc to sit in a single chair or bed which was creepy.

2.1 adds mesh, textures,and icons for the ranger arrows and icons for rangers bow and shop sign for Ranger Will's general store.

2.2 adds and new cabin with two new npc's fixes some AL issue with the store owner and as leather boots to his good to sell. Also improve the path way grid of the area so nPC walk around normally now.

3 removes grass that take away from the look of the site. Add better a pathway and better ai to the shop owner so he hunt on the weekends.
=================
Installation:
=================

===============
Manual Install
===============

1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Oaksdale.esp file(s).

===============
OBMM Install
===============

Installing the Mod

1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]OblivionOBMMMods
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

===============
BAIN Install
===============

1. Copy the entire archive into your Oblivion ModsBash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


=================
Un-Installation:
=================

===============
Manual Un-Install
===============

1. Start Oblivion Launcher, click Data Files, and enable the Oaksdale.esp file(s).
2. Delete the files/folders associated with the mod.

===============
OBMM Un-Install
===============

1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green

===============
BAIN Un-Install
===============

1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.


=================
Known Issues:
=================

Sometime the shop ower dosen't make it to the shop on time. I've yet to figure out why.,but he dose get there. I'll update if i find more issues. Please feel free to let me know if you find a bug


=================
Credits:
=================

Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.

Thanks to:

Strotis old cabin resource by stroti

Strotis rustic furniture resource by stroti

Strotis new lights Skyrim candlehorn by stroti

Weapon Display Resource by Metz

Woodsman Armor by StalkingWoodsman



=================
Tools Used:
=================

Insanity's ReadMe Generator

=================
Licensing/Legal:
=================

You can do whatever you wish with this as it made with entirly with rescorce mods

Credit for my work would be appreciated.
Name: Oaksdale
Version: 2.2
Date: 5/09/2013
Category: Towns
Author: ElderScrollsfan001
Source: TESNexus.com
HomePage: TESNexus.com

=================
Requirements:
=================

Oblivion 1.2.416

=================
Description:
=================

this mod a small log cabin hamlet at the start of the Silverfish River.. This mod expands on the ranger cabin. Ranger cabin and this file can not be used together you will have to disable Ranger Cabin esp if you want to use this one..




=================
Details:
=================

this mod a small log cabin hamlet at the start of the Silverfish River.. This mod expands on the ranger cabin. Ranger cabin and this file can not be used together you will have to disable Ranger Cabin esp if you want to use this one..

There is on npc shop owner and the cabins that one cabin is not owned and is companion friendly. The shop owner is name Ranger Will and sales specialized ranger gear and his shop is only open Monday-Thursday.

This fixes some issue with typos in the map maker and also fixed issue with beds and chairs that allowed more than one npc to sit in a single chair or bed which was creepy.

2.1 adds mesh, textures,and icons for the ranger arrows and icons for rangers bow and shop sign for Ranger Will's general store.

2.2 adds and new cabin with two new npc's fixes some AL issue with the store owner and as leather boots to his good to sell. Also improve the path way grid of the area so nPC walk around normally now.

=================
Installation:
=================

===============
Manual Install
===============

1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
2. Start Oblivion Launcher, click Data Files, and enable the Oaksdale.esp file(s).

===============
OBMM Install
===============

Installing the Mod

1. Extract the archive to any other folder.
2. Copy the extracted archive to [Install Path]OblivionOBMMMods
3. Start Oblivion Mod Manager
4. Click the Create button
5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager
2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

===============
BAIN Install
===============

1. Copy the entire archive into your Oblivion ModsBash Installers folder.
2. In Wrye Bash Installers tab, highlight the new archive.
3. Check any sub-folders, ESP/ESM's as required.
4. Right click the archive name and Install.
5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).


=================
Un-Installation:
=================

===============
Manual Un-Install
===============

1. Start Oblivion Launcher, click Data Files, and enable the Oaksdale.esp file(s).
2. Delete the files/folders associated with the mod.

===============
OBMM Un-Install
===============

1. Start Oblivion Mod Manager
2. Double click the mod to deactivate it, once finished the icon will turn green

===============
BAIN Un-Install
===============

1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
3. Rebuild Bashed patch.


=================
Known Issues:
=================

Sometime the shop ower dosen't make it to the shop on time. I've yet to figure out why.,but he dose get there. I'll update if i find more issues. Please feel free to let me know if you find a bug


=================
Credits:
=================

Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Bethesda for creating Oblivion.

Thanks to:

Strotis old cabin resource by stroti

Strotis rustic furniture resource by stroti

Strotis new lights Skyrim candlehorn by stroti

Weapon Display Resource by Metz

Woodsman Armor by StalkingWoodsman



=================
Tools Used:
=================

Insanity's ReadMe Generator

=================
Licensing/Legal:
=================

You can do whatever you wish with this as it made with entirly with rescorce mods

Credit for my work would be appreciated.