OBLIVION
Maskar's Oblivion Overhaul by Maskar
Oblivion » Overhauls
Added: 20/09/2012 - 08:23PM
Updated: 20/05/2016 - 08:00PM

1,769 Endorsements

4.7.2 Latest version

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Uploaded by Maskar

Description

Last updated at 20:00, 20 May 2016 Uploaded at 20:23, 20 Sep 2012

Name: Maskar's Oblivion Overhaul
Version: 4.7.2
Date: 15/5/2016
Language: English
Category: Overhaul
Requirements: Oblivion Script Extender (OBSE)
Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/42780

Description

This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.

Features added by this mod are:

  • Unpredictable encounters;
  • Loot and equipment improvements;
  • New and better looking creatures;
  • Fully configurable level scaling;
  • New warring factions;
  • Improved combat AI;
  • Notice Boards and dynamic quests;
  • Treasure hunting;
  • Skill based equipment system;
  • Resource gathering and crafting;
  • Animal taming;
  • Traps and the ability to disarm them;
  • Bashing locks abililty;
  • Feign death ability;
  • Spellbooks;
  • Darker dungeons and nights;
  • Npcs in dungeons and outdoors having torches;
  • ..and much more.

This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details.

Compatibility and requirements

No files will be replaced by installing this addon. It will however need OBSE (version 21 or higher) to function properly. No other third-party mods are required to be installed to run this mod.

This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods. Load order is not important.

Note that cows added by this mod can be milked when Basic Primary Needs (version 6.2 or higher) is installed.

Supreme Magicka users should check chapter 18.3 of the pdf readme for compatibility instructions.

Install

  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences

Note: If this mod is installed with Wrye Bash this mod needs to be loaded AFTER the bashed patch!

Uninstall

  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Maskar's Oblivion Overhaul files in the Data folder

History

Version 4.7.2 (15/05/2016)
  • Updated levelscaling for Outlaws and Plunderers
  • Fixed issue related to actors healing each other
  • Added option to disable ability for actors to heal each other
  • Added static backpacks (found on merchants and as loot/treasure)
  • Added option to choose between static and dynamic backpacks
  • Updated compatibility ini file

Version 4.7.1 (11/05/2016)
  • Fixed issue where guard dogs wrongfully attack smugglers and mercenaries

Version 4.7 (10/05/2016)
  • Updated summon bear spell to summon bears based on location
  • Added stray dogs (dachshund/sausage dog) to cities/villages
  • Added giant lizards to swamp spawns
  • Added monkeys, tapirs, red pandas and new deer types to wilderness spawns
  • Added piranhas to slaughterfish spawns
  • Added (highly contagious) corprus creatures to remote regions
  • Added ancient liches to remote regions
  • Added gargoyles to vampire dungeons
  • Added stone gargoyles to ayleid dungeons
  • Added imperial legion recruits which randomly patrol in groups through the game-world
  • Added heroes to fight friendly regional faction npcs
  • Added morag tong assassins
  • Added mythic dawn to conjurer spawn points based on the amount of nearby open oblivion gates
  • Added ancient vampires to remote regions
  • Added outlaws and plunderers to remote bandit and marauder spawns
  • Added plane summoners, master conjurers and keeper of the realms to remote conjurer spawns
  • Added plaguespreaders, master necromancers and lord/lady of the dead npcs to remote necromancer spawns
  • Added frost witches to snow regions controlled by skyrim faction
  • Added mercenaries to dungeons controlled by hammerfell faction
  • Added wild orcs and wild boars to wilderness controlled by orsimer faction
  • Added smugglers to dungeons controlled by elsweyr faction
  • Added an-xileel fanatics to areas with oblivion gates and are controlled by black marsh faction
  • Added slavers/slaves to mines controlled by morrowind faction
  • Added grave diggers, tomb raiders and artifact collectors to necromancer dungeons near cities
  • Added ability for beast masters to call nearby creatures for help
  • Added ability for plane summoners to summon portals to oblivion
  • Added ability for plaguebringers to spread airborne diseases
  • Added ability for berserkers to make nearby allies stronger
  • Added equipment to strong named bosses
  • Added equipment to new npc types (mercenaries, smugglers, etc.)
  • Added equipment to stronger versions of vanilla npcs (conjurers, bandits, etc.)
  • Added pit armor to regional scouts
  • Added dynamic backpacks sold by merchants and found on adventurers
  • Added capes and cloaks sold by merchants and found on regional faction npcs
  • Added skull staves to ancient liches
  • Added daedric staves to keeper of the realms boss npcs
  • Added skull staves to lord/lady of the dead necromancers
  • Added bone staves to witch doctors
  • Added trollbone armor/weapons and deer armor to cannibals
  • Added ordinator armor to indoril guards (slavers)
  • Added winged helmets and shields to skyrim faction grunts
  • Added morag tong armor to morag tong assassins
  • Added mercenary armor to mercenaries
  • Added barbarian armor to wild orcs
  • Added many new robes (to shamans, healers, pyromancers, etc.)
  • Added smuggler's clothing to smugglers
  • Added runeskulls used to enchant equipment
  • Added rune fragments to temporarily increase skills/attributes
  • Added items to craft pressure plate traps to skyrim trappers
  • Added smuggled goods to smugglers
  • Added ability to configure unleveled loot in remote regions
  • Added ability to craft Vanishing Cabinet (similar to the luggage)
  • Added link between vanishing cabinets and the luggage (from cobl)
  • Added ability to craft Altar of Enchanting
  • Added ability to craft and place Pressure Plate traps (16 types)
  • Added ability to craft lockpicks added by Morrowind Lockpicking mod
  • Added special ingredients through mining/lumberjacking
  • Doubled speed of mining when using a dwemer pickaxe
  • Doubled all combat damage
  • Added ability for certain ncps and creatures to heal each other
  • Added regional faction scouts, grunts and champions
  • Changed regional factions to grow in strength and size and spread through the map
  • Added ability to lower regional faction size by killing faction npcs
  • Added ability to join and gain ranks in the imperial legion
  • Added ability to have imperial legion recruit followers based on rank
  • Added ability to join and gain ranks in regional factions
  • Added ability to have regional faction npc followers based on rank
  • Updated notice board placement for open city mods
  • Added ability to return smuggled goods to guard for reward
  • Added ability to configure maximum item value for treasure chests based on difficulty
  • Updated amount of guardians for treasure chests based on gold value and difficulty
  • Added ability to tame mimcs and new creatures (giant lizards, monkeys, etc.)
  • Added ability to use tame mimics as storage container and carry more based on level
  • Added ability to feed mimics gold based on level to increase happiness
  • Added support for Reclaiming Sancre Tor through compatibility ini file
  • Added support for Fort Akatosh Redux Tor through compatibility ini file
  • Added support for Dragon Captions - The Elder Council through compatibility ini file
  • Added support for Francesco's Creatures and Items through compatibility ini file
  • Removed no longer needed compatibility changes for Oblivion XP
  • Updated support for Duke Patricks - Melee Combat NO RECOIL through compatibility ini file
  • Added support for Deadly reflex 4/5 and UV 3 through compatibility ini file
  • Added option to add creatures of other mods (OOO. MMM, etc.) to creature invasions
  • Disabled equipment skill requirement check when in god-mode
  • Increased rare spider spawn in remote regions
  • Lowered conjurer spawn sizes by about 25%
  • Changed skeleton ini setting
  • Updated equipment of some skeletons
  • Disabled ability to track dead followers
  • Added ability to configure brightness of streetlights
  • Updated ghouls and mummies
  • Lowered effectiveness of bandages when taking damage
  • Fixed issue where retamed pets would not properly follow player consistently
  • Added ability to configure weight of various inventory items
  • Automatically disabled gnarl invasions when gnarls are disabled
  • Added option to override bandits and marauders
  • Added ability to change chance an arrow hitting target is added to inventory
  • Updated class specific item spawns on npcs
  • Lowered vulture spawn chance and updated spawn based on location
  • Disabled ability to use stolen tools (pickaxe, shovel, etc.)

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Licensing/Legal

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Note however that most resources in this mod are from free to use modder resources. Credits for these resources go to the following people:

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