OBLIVION
Maskar's Oblivion Overhaul by Maskar
Oblivion » Overhauls
Added: 20/09/2012 - 08:23PM
Updated: 03/06/2015 - 09:39PM

1,268 Endorsements

4.5.3 Latest version

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Uploaded by Maskar

Description

Last updated at 21:39, 3 Jun 2015 Uploaded at 20:23, 20 Sep 2012

Name: Maskar's Oblivion Overhaul
Version: 4.5.3
Date: 9/5/2015
Language: English
Category: Overhaul
Requirements: Oblivion Script Extender (OBSE)
Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM)
Author: Maskar
Source: http://www.nexusmods.com/oblivion/mods/42780

Description

This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file.

Features added by this mod are:

  • Unpredictable encounters;
  • Loot and equipment improvements;
  • New creature abilities;
  • New and better looking creatures;
  • Fully configurable level scaling;
  • New warring factions;
  • Combat AI fixes;
  • Climbing ability (player and creatures);
  • Spellbooks;
  • Skill based equipment system;
  • Traps and the ability to disarm them;
  • Bashing locks ability;
  • Feign death ability;
  • Darker dungeons and nights;
  • Npcs in dungeons and outdoors having torches;
  • ..and much more.

This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details.

Compatibility and requirements

No files will be replaced by installing this addon. It will however need OBSE (version 21 or higher) to function properly. No other third-party mods are required to be installed to run this mod.

This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods. Load order is not important.

Note that cows added by this mod can be milked when Basic Primary Needs (version 6.2 or higher) is installed.

Supreme Magicka users should check chapter 15.3 of the pdf readme for compatibility instructions.

Install

  • Extract the files to a temporary location
  • Copy files to (install folder)\Oblivion\Data\
  • Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file
  • Optionally edit the .ini file to customize it to your preferences

Note: If this mod is installed with Wrye Bash this mod needs to be loaded AFTER the bashed patch!

Uninstall

  • Start Oblivion Launcher, click Data Files, uncheck the .esp file
  • Delete the Maskar's Oblivion Overhaul files in the Data folder

History

Version 4.5.3 (09/05/2015)
  • Added ability to configure equipment found on npcs (grunts and bosses)
  • Added dynamically generated named bosses (normal and extra hard)
  • Added new equipment to hard named bosses
  • Added Stalhrim armor for female characters
  • Added Nordic Mail armor
  • Added indoor forge, outdoor forge, anvil and tanning rack deeds
  • Added blacksmith's hammer, skinning knife and tinker's tools
  • Added ability to purchase all crafting tools from weapon/armor merchants
  • Added various types of ingots
  • Updated raw stalhrim and ore weight
  • Updated lockpick and repair hammer weight
  • Updated crabs to be more diverse
  • Fixed issue concerning pet damage when saving/loading a savegame
  • Added option to configure ambient lighting for non-dungeon interiors
  • Updated torch brightness setting
  • Fixed issue where creating a cure disease potion could create 2 potions
  • Updated cure disease potion prices
  • Updated fleeing code for "weak" npcs
  • Updated how locks on containers/doors are dynamically updated (slightly easier overall)
  • Fixed marksman sneak attack damage issue when wearing Shrouded Armor

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Licensing/Legal

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Note however that most resources in this mod are from free to use modder resources. Credits for these resources go to the following people:

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