Oblivion

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Uncaught

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Lordspence

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1 comment

  1. Deylendor
    Deylendor
    • member
    • 14 kudos
    Instead of placing the object in the gameworld why not making a quest script that places this ball into the player's inventory. Doing that would set its own quest variable to a different value to prevent further quest starts.

    Quest start condition : quest variable "someQuestVar == 0"

    Quest script:
    player.giveitem theball 1
    set someQuestVar to 1
    StopQuest thisQuest