Archmage Quest - Sanctuary by Lord Valarian
Oblivion » Abodes - Player homes
Added: 02/08/2012 - 08:09PM
Updated: 02/04/2013 - 07:57PM

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Uploaded by Lord Valarian


Last updated at 19:57, 2 Apr 2013 Uploaded at 20:09, 2 Aug 2012

Name: Archmage Quest - Sanctuary
Version: 1.10
Date: 3/20/2013
Category: Quests and Adventures
Requirements: Oblivion Patch, Oblivion Script Extender (OBSE), Oblivion Mod Manager (OBMM)
Recommended: Oblivion Mod Manager
Author: Lord Valarian
Source: http://oblivion.nexusmods.com/mods/42564/

Note: At some later date, I plan to convert this mod for Skyrim.

Upgrade info 1.00:
Right-hand alchemy sorter has been removed. The treasure chest
sorts all light armor into left set of chests and some items on the
right side. New cvar will autocratically rename your chests for the sorter.

Maybe, a future upgrade for armor and weapons meshes and skins will be available. Need permission to use them.

After becoming Archmage, you play small quest with a rich story that leaves many questions and leads to a greater mystery. At the end, you have a sanctuary room for your travels.

Notes, this is not a house mod. You teleport in, refuel, reload, get/drop off items, and teleport out. Also, make sure you remove from the game the "Filled Colossal Soul Gem". Hannibal Traven needs to gone. If you don't, you'll have story conflict.

You can rename any chest with control-activate then open chest. The quest starts in the Archmage's Quarters.

The Dragon Swords, Level 35+, are handy swords that make combat less
boring and more dynamic. You have five swords for many possible
enemies. Each sword does critical on an enemy based on cvars with
bonus for one type. Also, there is a random chance that you will
knock an enemy back. The cvars will allow you balance them as you want.

Firestorm - undead
Icestorm - goblins
Lightningstorm - daedra
Wraith - bandits
Vampire - no bonus

The armor, level 35+, makes using companions much easier and less
hassle. It drains their magicka to repair armor and weapons. Then
recharges any weapons in their inventory. You can use the armor, but
it's meant for companions. It's been thoroughly tested and balanced.

You can find both in the treasure chest. This is the end of this mod. When I get to skyrim, i'll convert it. Until then, have fun.

Available cvars:
GWS maximum charge

GWS 24hr recharge value

Show percent charge left when touching stone

DX key used to rename chests

This makes the treasure chest sort items into the other chests. The first time it is enabled. It will rename all needed sort chests. All light armor is sorted on the left side of the room.

Dragonswords critical hit chance, default: 5%+ bonus %5

Bonus Damage as percentage of total hit points

General Modding Info:
This uses a sorting method for containers and saving name changes to items you make while playing, some great GFX to explore too. There is a lot you can use here. Necromancer mods, i'll can send you my ideas for dark form of the ritual and how to balance it. Everything used must be given credit in docs.

I'll respond to constructive criticism (good and why, bad and why), if I have the time.

This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings per-configured for an OMOD file.

Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

It should be last in load order.

Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


OBMM Uninstall
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)


Any mod that brings Hannibal Traven back will cause story conflicts. Changes to Rominus Polus might cause mod conflicts. Lore might conflict with other mods. Structural changes to the Arcane University might cause mod conflicts.

Known Issues or Bugs
Hannibal Traven AI has issues. He should approach you, but doesn't. You need to move to him to trigger the dialog. I don't how to make him do what is described in the journal entry. He should teleport out, but won't cast spells.

Dialog, lore, and lightning needs polishing. Some balancing needed for teleporting.

Chestname updating has issues. After you rename a chest, you need to open the chest. A few seconds later, it will update. If you teleport out then teleport in, the chest will update. I can't trigger it to open a chest after renaming without causing other problems.

Version 1.00 -- Released August 3, 2012
Version 1.10
-- Added treasure chest, no rename.
-- Sanctuary Icon now require magicka per use.
-- Icon doesn't work in some relms.
-- Add-on esp 'sorter treasure chest'
-- Add-on temp esp 'move items'
-- Added dragon swords
-- Added companion armor

You can find me on 'The Nexus Forums' as 'Lord Valarian'

Thanks to Bethesda for creating Oblivion and Official Plugins.
Thanks to who created the unofficial patches.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Oblivion Nexus for hosting all the downloads.
Thanks to shadeMe for Construction Set Extender.
Thanks to OBSE team for Oblivion Script Extender.
Thanks to all for the oblivion tools.
Thanks to all who contributed help on Oblivion Nexus Forums
-- Lanceor
-- Maskar
-- QQuix
-- WarRatsG

Tools Used
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Copyright 2013 Lord Valarian

You must contact me and obtain my permission before re-packaging any part of this mod. You must post what you using in the official forum on 'The Nexus Forums' - Oblivion. Credit must be given in documentation for anything used.