OBLIVION
PEM_RepairModsIndex by PerfectionCat
Oblivion » NPC
Added: 13/06/2012 - 05:16AM
Updated: 22/07/2013 - 04:23AM

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1.1b Latest version

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Uploaded by perfectioncat

Description

Last updated at 4:23, 22 Jul 2013 Uploaded at 5:16, 13 Jun 2012

English written here is the one that all machines were translated.
The video is preparatory, and look at that, please when you do not understand the meaning though it is silent.
I think that the outline is understood.

It is MOD made to rewrite and to relieve Mod index of NPC not normally displayed by replacing MOD.
However, it is not the one to have secured the restoration with all cases.
Especially, when race ID of the SAVEGAME file damages or has lost, I think that I cannot restore it.
However, there might be a method of trying restoring specifying the memory for reliance by force, too.
I think that the possibility of succeeding is considerably low.

Details
Mod index of race definition MOD to which NPC preserved in SAVEGAME file (.ess) refers is rewritten to agree to a present loading order.

When this MOD is introduced, magic in the following is automatically added.
Restoration of NPC to which race information is not corresponding
The following processing items can be selected by using magic.
As for the processing result, the content is displayed in the scroll.
Moreover, the log is written by Conscribe.

1.Confirmation of name of loaded SAVEGAME file.
The name of a present SAVEGAME file is displayed in the scroll.
2.Analysis of SAVEGAME file.
The state of NPC included in a present SAVEGAME file is analyzed, and it displays it in the scroll.
For that case, I think that the restoration is difficult though FormID of the race preserved in SAVEGAME might not be able to be acquired.
3.Restoration of SAVEGAME file.
To agree to a present loading order, Mod index to which NPC included in a present SAVEGAME file is not corresponding is restored.
In this case, the backup file in the original file is made.
The processing result is displayed in the scroll.
4.Display of NPC for Mods not to be found.
NPC not to be found for Mod that defines the referring race is displayed in the scroll.
It is information to delete NPC from the console by my hand.
The processing result is displayed in the scroll.
The scanning data of Change Record also does an additional display.
ReferenceID added when the thing generated in the game is put in the world is here.
There is a possibility that ReferenceID of NPC damaged in this remains if it is lucky.
5.Replacement of Mods index.
It replaces it from the console screen with the number for which the one that Mod index of race definition MOD to which NPC included in the SAVEGAME file refers was specified and the corresponding one are specified based on the set quest variable.
In this case, the backup file in the original file is made.
The processing result is displayed in the scroll.
6.Display of loading order in SAVEGAME file.
The loading order of MOD preserved in present SAVEGAME is displayed in the scroll.
7.Display of present loading order.
A present loading order is displayed in the scroll.

Attention
OBSE_ChangeMod.dll (Ver.1.00) is dll of the upper compatibility of dll included in following MOD that the author has opened to the public with TES4Nexus and Planet Elder Scrolls.

PEM_ChangeMod
(It is MOD that changes the color of NPC of the hairstyle, eyes, and hairs. When beginning to play a game, it is possible to set it again automatically. )

The person who uses above-mentioned MOD can use it by both by replacing it with this dll with the upward compatibility included in this MOD.
However, the function of the change in the hairstyle, eyes, and the hair colors that PEM_ChangeMod offers etc. is not included in this MOD.


When processing is executed, the SAVEGAME file is read to the memory in bulk.
In this case, there is a possibility for it to become impossible to execute due to memory shortage, too.
Moreover, there is a possibility that CTD is generated by this thing, too.
This MOD is required to end the game once and to be executed again when the restoration is completed.
The structure analysis on SAVEGAME file (.ess) is used based on the content open to the public in wiki etc.
Please agree that all information is not necessarily correct.

A Japanese version is enclosed.

How to use PEM_RepairModsIndex
The English text was translated by machine.