OBLIVION
Passenger Ships of Cyrodiil by Comespm
Oblivion » Immersion
Added: 20/05/2012 - 02:51AM
Updated: 03/05/2014 - 10:17PM

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Description

Last updated at 22:17, 3 May 2014 Uploaded at 2:51, 20 May 2012

Name: Passenger Ships of Cyrodiil
Version: 1.0
Date: 3/05/2014
Category: Immersion
Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Patch 1.2.0.416,
Oblivion Script Extender (OBSE), Player-Created MOD(s): Stirk by Tamriel Rebuilt Team
Oblivion version.
Author(s): comespm
Source: http://oblivion.nexusmods.com/mods/42188

Description
===========
Adds roaming passenger ships to Cyrodiil. You and your followers can travel on
them or use them as roaming inns for a small fee. Compatible with either Better Cities
or Vanilla Oblivion (there are two versions), Elsweyr Anequina and Valenwood Improved.

Location
========
- One ship (Dawnstar) is near Anvil lighthouse (goes to TR Stirk and Leyawiin)
- A second one (Barenziah's Jewel) is south of Bravil, at the river. It goes to
Fort Grief, Leyawiin and Anvil.
- Another ship (Topal Bay Treader) is in the Imperial City Waterfront. It goes to
Bravil, Leyawiin and Topal Bay.
- The fourth one (Taurus) is near Deepscorn Hollow, it crosses the Niven and lake
Rumare, going to Leyawiin, Bravil, Vilverin, Weye and the Imperial City.
- The last one (Cutty Shark) is near Anvil castle, next to the last tavern in
the dock's boardwalk. If both mods are installed, goes to Valenwood Improved,
Elsweyr Anequina, and finally to Leyawiin.

Details
=======
- This mod adds roaming sailing ships that can be rented for a small fee. They
provide both shelter and transportation from one place to another, with some
planned stops along the way.

- The ships itinerary is pre-defined and can't be changed, but you can control
where and when the ships stop during the travel. Once one day passes or the
ships arrive to their final destination, the trip ends and you have to
purchase another trip to start traveling again. You have to buy one ticket for
going and another one for returning.

- The ships have interiors with food, beds and other facilities (including a
bathroom stool!). Simply use the doors available on board and inside the ship
to get in and out.

- By default, the ships travel by sleeping and/or waiting inside them. Only the
ship you are in travels. You can change both behaviors using the command book.

- The ship's containers aren't safe. So don't store in them anything you don't
want to lose.

- The ships go from one location to potentially several others with a final
destination, and then go back following the same path they used the first time
, but in reverse order.

- Your followers can travel with you. Simply activate the exterior of the ship
mesh and they will follow you to the upper deck. You can also bring them
inside the ship while you travel by simply using the ship's doors.

- While on animated travel, the ships stop automatically during combat and they
can't resume traveling until the enemy has been disposed of. If you want to
escape the combat, enter the ship and sleep/wait.

- At the start of the game you receive a guide scroll and a command book. The
guide scroll can show the ships position in the map. The command book allows
you to configure optional features:
+ Animated travel: when this is enabled, the ships can move while you are
outside on the ship's deck. With full sailing and turning animations.
Simply "activate" any part of the upper ship's deck to start/stop movement.
+ All ships travel when you sleep: when this is enabled, all ships travel when
you sleep/wait indoors.

- Killing a ship member or passenger is now a punishable offense. Besides the
guard's bounty, you have to pay a 500 gold compensation to the shipping company
guild master in order to travel again.

- IMPORTANT: The Better Cities version requires Ismelda's Better Cities mod
( you can find it here:
http://oblivion.nexusmods.com/mods/16513 ), otherwise ugly clipping
issues will happen.

- IMPORTANT: The Vanilla version of this mod requires either Kyrielle's Shipping in Cyrodiil
mod ( you can find it here:
http://http://oblivion.nexusmods.com/mods/23261 ) or
Lametrie's Shipping in Cyrodiil mod ( http://oblivion.nexusmods.com/mods/40403 ).
These mods make the lake Rumare and Niven bay fully navigable and add nice drawbridges.
Otherwise ugly clipping issues will happen.

- IMPORTANT: It is suggested to have the Stirk mod by Tamriel Rebuilt team.
You can run this mod without it, but the ship on Anvil bay will simply seem to
go to an empty region in the Abecean sea and back.

- IMPORTANT: This mod now supports Eldarie's Valenwood Improved and Iliana's
Elsweyr Anequina mods. Simply install any or both of them and the new ship
(Cutty Shark) will be capable of mooring on the new ports. The other ship's
itineraries remain unchaged. Remember to turn off the in-game borders if you
use any of those mods.

Install
=======
1. Make sure you have the pre-requisites installed: obse 20 or higher, Better
Cities (or Shipping in Cyrodiil for the Vanilla version) and TR Stirk.
2. Extract the files to a temporary location.
3. Examine the folder structure and make corrections where necessary.
4. Copy files to (install folder)OblivionData
5. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the
.esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

List of files to remove for the Better Cities version :
OblivionDataPassengerShips_BetterCities.esp
OblivionDataPassengerShips_BetterCities.bsa

List of files to remove for the Vanilla Oblivion version:
OblivionDataPassengerShips_Vanilla.esp
OblivionDataPassengerShips_Vanilla.bsa


Upgrade
=======
1. Exit any ship interior,
2. Save your game and exit Oblivion.
3. Uninstall the old mod.
4. Start Oblivion.
5. Load your savegame and save it again (make a clean save).
6. Exit Oblivion.
7. Install the new mod.
8. Start oblivion and play. The mod has very little effect on saved games and
(hopefully) cannot corrupt any saves.

Incompatibility
===============
IMPORTANT: The Better Cities version requires Better Cities, because it uses water
bodies not present or placed differently in Vanilla Oblivion.

IMPORTANT: The Vanilla Oblivion version is not compatible with Better Cities,
because it uses water bodies not present or placed differently in Vanilla Oblivion.

New water/heightmap mods:
This mod can conflict with any other mod that adds or removes land/water to
Cyrodiil. The mod will work fine but ugly collision problems can happen.

History
=======
0.91, 26/01/2013 - Created new version for Vanilla Oblivion. Fixed a bug
that made the ship "flicker" when the ship stopped due to a fight, while
on animated travel. Added a map marker on Bravil, so it's easier to reach
the ships mooring there.
0.9, 20/01/2013 - Fixed a bug that made the ships not always align correcty when
arriving to a planned stop. Fixed a problem that made some ships have the
wrong alignment when returning to their starting point. Added a stop to
Topal Bay Treader's itinerary (north of Leyawiin). Fixed the Cutty Shark's
bathroom door.
0.8, 26/11/2012 - Added support for Iliana's Elsweyr Anequina and Eldarie's
Valenwood Improved. And a new ship going to the ports on those mods.
Added actual passengers and more dialog options. Fixed some bugs on ticket
purchasing.
0.7, 18/06/2012 - Many changes. Travel fee is lower (25 gold instead of 50).
Fast travel is now the default method for ship's displacement. Added the
Shipping Company guide scroll and the Mod Commands book. Your followers
can now enter the ships with you. Animated travel is now optional.
0.6, 20/5/2012 - Performance enhancements. Trimmed the ship meshes and made the
sailing and stop animations smoother. Now the 360 degrees turns (bug)
are rarer.
0.51, 19/5/2012 - Documentation fixes: this mod used Shipping in Cyrodiil
with Drawbriges by Kyrielle.
0.5, 2012/5/11 - Initial release.

Contact
=======
You can find me on TESNexus as 'comespm', and as comespm AT gmail dot com.