Sexy Flesh sacks should be renamed to Uber creepy Flesh Sacks. There's nothing sexy about em lol. Since just the hanging sack was provided I went ahead and did some nifskope magic and did the other 3. Easy to do just delete the flesh and bone from the nif's, copy the hair over and transform then edit to move it to fit inside the empty sack where the top of the hair is as close to the sack without clipping through. then copy the other parts over. do transform and copy on the hair followed by transform and paste on the body parts. check for toes clipping through and adjust as needed. 2 needed scaling at .95 because the hair and toes refused to fit inside. All the parts use the same values so you just edit one and copy and paste to the others.
The settings changed that I have for the hair and body parts are: clawfleshcontainer.nif, Translation: X -5.5000 Y 62.0000 Z 69.0000 Rotate: R 67.00 Scale: 0.9500 (parts from hangingfleshcontainer01.nif) groundfleshcontainer01.nif, Translation: X -3.0000 Y -5.0000 Z 35.0000 Scale: 0.9500 (parts from hangingfleshcontainer01.nif) groundfleshcontainer02.nif, Translation: X -7.0000 Y -4.0000 Z 35.0000 (parts from hangingfleshcontainer02.nif)
Hope that helps anyone else who wants to do it and PvtPirate .
Slightly confused, if I just want the fixed transparency but none of the sexiness lol, I use the 'oblivion' folder located in the 'Textures' folder? Nothing else?
hmmm well, if you only want the transparency, don't copy the meshes. the textures folder and the meshes folder should go into your data folder, overwriting the existing textures and meshes folders.
vanilla meshes already have a zombiecorpse inside the fleshsacks, but you cant see them, as the developers forgot to add an alpha-channel for the textures (transparency).
O.O OMG I never know that. I guess you really do learn something new everyday. All the same looks good DLing right now.
Edit: do the punished also have something in them like fleshsacks? I don't know how to check.
to check that on any mesh, open it in nifskope and mark the item that might cover something. then you have two options: you can now rightclick it and select "node->add property-> NiAlpha..." also you have to change the texturepath to something with alphatransparency or replace the standard texture with such a texture.
or you just rightclick it and select "block->remove block" and it is deleted from the mesh and reveals whatever was behind it. this only gets changed permanently if you save the file.
those once looked different and the texture was called "tentacle.dds" it was an adult mod, but i downlaoded it for those many things i now use as replacers for vanilla stuff. i wish i were able to take those into the other fleshsacks too, but my skills in editing meshes are very limited.
Loving this mod. Thankyou for fixing a Bethsoft error. I do find it unfortunate that they left all the small bugfixes and even game-breaking bugs up to the community, though.
I personally prefer the 'sexy' version. Not because of the naked woman, but because of the fact that she's in a fetal position and the flesh-sack looks like it's going to give birth to her. Terrifies me xD
Thanks for this! The vanilla flesh-sacks annoyed me.
as you can see in those from the screenshots, the punished have women in the fleshsacks. but they were given a texture without alpha (transparency) too, just like the vanilla. i already saw them in an oblivion plane now and maybe i'll tweak the alpha intensity a little bit more.
thanks for the info. i thought wolfzq wrote a permission in the readme, but i must have mixed that up with another readme... i just wrote a message and am awaiting the reply.
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The settings changed that I have for the hair and body parts are:
clawfleshcontainer.nif, Translation: X -5.5000 Y 62.0000 Z 69.0000 Rotate: R 67.00 Scale: 0.9500 (parts from hangingfleshcontainer01.nif)
groundfleshcontainer01.nif, Translation: X -3.0000 Y -5.0000 Z 35.0000 Scale: 0.9500 (parts from hangingfleshcontainer01.nif)
groundfleshcontainer02.nif, Translation: X -7.0000 Y -4.0000 Z 35.0000 (parts from hangingfleshcontainer02.nif)
Hope that helps anyone else who wants to do it and PvtPirate .
everything worked.
now i have to make everything so it is a new package.
Thanks for this BTW. Endorsed.
the textures folder and the meshes folder should go into your data folder, overwriting the existing textures and meshes folders.
O.O OMG I never know that. I guess you really do learn something new everyday. All the same looks good DLing right now.
Edit: do the punished also have something in them like fleshsacks? I don't know how to check.
then you have two options: you can now rightclick it and select "node->add property-> NiAlpha..." also you have to change the texturepath to something with alphatransparency or replace the standard texture with such a texture.
or you just rightclick it and select "block->remove block" and it is deleted from the mesh and reveals whatever was behind it.
this only gets changed permanently if you save the file.
"> nice idea for the lore ">
thats probably where xivilai and spider daedra come from.
i wish i were able to take those into the other fleshsacks too, but my skills in editing meshes are very limited.
I personally prefer the 'sexy' version. Not because of the naked woman, but because of the fact that she's in a fetal position and the flesh-sack looks like it's going to give birth to her. Terrifies me xD
Thanks for this! The vanilla flesh-sacks annoyed me.
but they were given a texture without alpha (transparency) too, just like the vanilla.
i already saw them in an oblivion plane now and maybe i'll tweak the alpha intensity a little bit more.
thanks for the info. i thought wolfzq wrote a permission in the readme, but i must have mixed that up with another readme...
i just wrote a message and am awaiting the reply.
Ah, okay, now I start to understand. Thanks. Got my female character for the sexy part "> but I love the ugly rotten part of this mod ">
EDIT: added my endorsement for that part